The Bachelor of Games and Interactivity / Bachelor of Computer Science provides students with a broad knowledge of game design combined with the computer science skills required to develop games and interactive applications. It recognises the increasing convergence of games and other forms of media by complementing a core set of games-specific units with units that combine theoretical and practical knowledge, and teaches students how to apply these to the development of 2D and 3D games.
Students completing this degree will possess a highly desirable combination of skills, enabling them to find work in a variety of positions in the game industry, as well as in the broader information and communications technology sector. The teaching philosophy aims to get to the creative core of play. Students collaborate in small and large interdisciplinary groups designing, developing and playtesting games in a studio environment. A core set of six sequential units enable students to produce a diverse portfolio including a board game, pervasive game, digital prototype, and original game title in their final year. This core study of game design is expanded via specialised game units and engagement with related disciplines such as game development, animation, media studies, psychology, business, and software engineering. The goal of this degree is to produce a diverse range of graduates able to engage with many aspects of the games industry and with core knowledge of what it means to be a game designer in the 21st century.
The Computer Science component focuses on developing expertise in software development and computer science. Students receive extensive education in contemporary approaches to the analysis, design and implementation of large-scale systems, along with a sound understanding of the traditional aspects of computer science such as hardware and operating systems. Like all IT courses at Swinburne, this course pays particular attention to the human factors involved in the development, deployment and use of computer-based systems.
Selected major: Games and Interactivity
Learn about the role of games in contemporary society and how games are developing as a cultural industry. Undertake a range of projects focusing on analog and digital games, and develop practical and creative research and communication skills in a games lab environment. Become equipped with the skills needed to work in the rapidly evolving games industry as well as the broader digital media sector.
- Semester 1 - 2 March 2020
- Semester 2 - 3 August 2020
- 3400234721 (CSP)
- 3400234723 (IFP)
Faculty of Health, Arts and Design
At Swinburne scholarships are about providing opportunity, promoting equity and recognising excellence and achievement. Scholarships are available for both commencing and current students.