Games & Interactivity Project 1
48 hours face to face + blended
One Semester or equivalent
Hawthorn
Available to incoming Study Abroad and Exchange students
Overview
This project unit is for students in the final stage of the Games and Interactivity Program. The unit is one of a pair of two 'capstone' units, GAM30002 and GAM30003, intended to integrate and develop the skills and knowledge acquired/refined during the course. Research and presentation methods, group work and communication techniques, planning and production are fundamental to the game development process. This project synthesises learning from all previous units in the degree and applies this knowledge to achievable and defined outcomes.
Requisites
Teaching Periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
26-February-2024
26-May-2024
26-May-2024
Last self-enrolment date
10-March-2024
Census date
31-March-2024
Last withdraw without fail date
12-April-2024
Results released date
02-July-2024
Learning outcomes
Students who successfully complete this unit will be able to:
- Recognise and reflect on the relationship between games, culture and society in local and international contexts
- Demonstrate knowledge, conceptual understanding and expertise in the process of the design, development and delivery of games
- Formulate arguments that draw on specific theories and evidence such as ludology, transmedia, game studies, and user interaction
- Integrate and apply knowledge and theory from relevant disciplinary areas of expertise and develop a working knowledge within their area of specialization
- Interpret and communicate aspects of narrative, mechanics, aesthetics and technology involved in game design suitable to a range of audiences using a range of different game delivery platforms
- Demonstrate a capacity to individually and collaboratively manage production deadlines and understand their role in the professional practice of the games industry
- Apply knowledge and skills with responsibility and accountability for their own learning and practice, working individually and collaboratively within interdisciplinary teams
Teaching methods
Hawthorn
Type | Hours per week | Number of weeks | Total (number of hours) |
---|---|---|---|
On-campus Lecture | 2.00 | 12 weeks | 24 |
On-campus Class | 2.00 | 12 weeks | 24 |
Unspecified Activities Independent Learning | 8.50 | 12 weeks | 102 |
TOTAL | 150 |
Assessment
Type | Task | Weighting | ULO's |
---|---|---|---|
Peer Evaluation | Individual | 30% | 5,6,7 |
Presentation | Group | 40% | 2,3,4,5,7 |
Project Report | Group | 30% | 1,2,3,4,6,7 |
Content
- Concept development and market positioning
- Game development processes and design documentation
- Prototyping methodologies and approaches for long form Game Development
- Conveyance, affordances and the aesthetics of the ludic experience
- Production models and team management strategies
- Deconstructing player experience and rapid iteration
- Play testing methodologies, interaction evaluation and quality assurance
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.