Overview

The lab is a space to explore the fundamental concepts of game design and play. Research and presentation methods, group work and communication, planning and production are fundamental to the design process. This unit builds on knowledge from other units to explore the platform of pervasive game design using the campus as a playground, with links to other forms of media including film, theatre, television, and the digital arts. In this unit, principles of game design are applied to the design, development, promotion and play of outdoor play.

Requisites

Teaching Periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
26-February-2024
26-May-2024
Last self-enrolment date
10-March-2024
Census date
31-March-2024
Last withdraw without fail date
12-April-2024
Results released date
02-July-2024

Learning outcomes

Students who successfully complete this unit will be able to:

  • Reflect on the relationship between games and culture in pervasive game design
  • Demonstrate knowledge in the practice of game design and development
  • Integrate and apply knowledge from different areas of game design
  • Apply knowledge from specific theories such as ludology and transmedia
  • Demonstrate a capacity to apply fundamental concepts of game design and play in a pervasive game project
  • Effectively communicate game design elements and concepts in a suitable media format
  • Demonstrate the capacity to function and communicate effectively as an individual and in project teams

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Lecture
1.00 12 weeks 12
On-campus
Class
3.00 12 weeks 36
Specified Activities
Various
4.00 12 weeks 48
Unspecified Activities
Various
4.50 12 weeks 54
TOTAL150

Assessment

Type Task Weighting ULO's
AssessmentGroup 40% 1,2,3,4,5,6,7 
Production Development DocumentGroup 30% 1,6,7 
Reflective PieceIndividual 30% 2,3,5 

Content

  • Pervasive game design
  • Game design and production
  • Game development
  • Marketing and audience engagement
  • Transmedia storytelling
  • Serious games

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.