Bachelor of Games and Interactivity/ Bachelor of Computer Science
Blended learning – on-campus and digital learning
The Bachelor of Games and Interactivity / Bachelor of Computer Science provides students with a broad knowledge of game design combined with the computer science skills required to develop games and interactive applications. It recognises the increasing convergence of games and other forms of media by complementing a core set of games-specific units with units that combine theoretical and practical knowledge, and teaches students how to apply these to the development of 2D and 3D games.
Students completing this degree will possess a highly desirable combination of skills, enabling them to find work in a variety of positions in the game industry, as well as in the broader information and communications technology sector. The teaching philosophy aims to get to the creative core of play. Students collaborate in small and large interdisciplinary groups designing, developing and playtesting games in a studio environment. A core set of six sequential units enable students to produce a diverse portfolio including a board game, pervasive game, digital prototype, and original game title in their final year. This core study of game design is expanded via specialised game units and engagement with related disciplines such as game development, animation, media studies, psychology, business, and software engineering. The goal of this degree is to produce a diverse range of graduates able to engage with many aspects of the games industry and with core knowledge of what it means to be a game designer in the 21st century.
The Computer Science component focuses on developing expertise in software development and computer science. Students receive extensive education in contemporary approaches to the analysis, design and implementation of large-scale systems, along with a sound understanding of the traditional aspects of computer science such as hardware and operating systems. Like all IT courses at Swinburne, this course pays particular attention to the human factors involved in the development, deployment and use of computer-based systems.
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Start dates
Hawthorn campus
- Semester 1 - 1 March 2021
- Semester 2 - 2 August 2021
VTAC codes
- 3400234721 (CSP)
- 3400234723 (IFP)
Faculty
Faculty of Health, Arts and Design
Course details
- Course structure, work integrated learning and professional recognition.
Course structure
Successful completion of the Bachelor of Games and Interactivity/ Bachelor of Computer Science requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.
View course rules and special requirements
Units | Unit codes | Credit points |
---|---|---|
Computer and Logic Essentials | COS10003 | 12.5 |
Introduction to Programming | COS10009 | 12.5 |
Creating Web Applications | COS10011 | 12.5 |
Sound Design and Acquisition | FTV10005 | 12.5 |
Network Administration | TNE10005 | 12.5 |
Fundamentals of Data Management | COS20015 | 12.5 |
3D Modelling for Objects and Environments | DDD20022 | 12.5 |
Games and Interactivity Project 1 * | GAM30002 | 12.5 |
Games and Interactivity Project 2 * | GAM30003 | 12.5 |
Professional Issues in Information Technology | ICT30005 | 12.5 |
Software Engineering Project A | SWE40001 | 12.5 |
Software Engineering Project B | SWE40002 | 12.5 |
*Outcome unit – completion demonstrates the attainment of course learning outcomes
+
Major for Bachelor of Games and Interactivity in Games and Interactivity
8 units (100 credit points)
Learn about the role of games in contemporary society and how games are developing as a cultural industry. Undertake a range of projects focusing on analog and digital games, and develop practical and creative research and communication skills in a games lab environment. Become equipped with the skills needed to work in the rapidly evolving games industry as well as the broader digital media sector.
Units | Unit codes | Credit points |
---|---|---|
Introduction to Game Studies | GAM10001 | 12.5 |
Principles of Game Design | GAM10002 | 12.5 |
Introduction to Games Production | GAM20001 | 12.5 |
Pervasive Game Design Lab * | GAM20002 | 12.5 |
Digital Game Prototyping Lab * | GAM20003 | 12.5 |
Writing for Interactive Narratives | GAM20004 | 12.5 |
User - Centred Design & Evaluation * | GAM30004 | 12.5 |
Behaviour and Motivation in Games * | GAM30005 | 12.5 |
*Outcome unit – completion demonstrates the attainment of course learning outcomes
+
+
Other studies
4 units (50 credit points)
Choose from a combination of the following course components to complete 50 credit points of other study. Students may also select elective units (12.5 credit points each).
- Full-time study: 100 credit points/eight standard units of study per year
- Part-time study: 50 credit points/four standard units of study per year
- One credit point is equivalent to one hour of study per week per semester (including contact hours and private study)
- See the course planner for an example degree structure
Course learning outcomes
Upon successful completion of the Bachelor of Games and Interactivity/Bachelor of Computer Science, graduates will be able to:
- systematically review and critically evaluate research from a variety of sources to inform their knowledge and conceptual understandings of games and interactivity
- formulate arguments that are fit for purpose and demonstrate an understanding of the relevant theories and evidence in the area of games and interactivity
- critically analyse information to generate creative solutions to solve complex problems in the area of games and interactivity
- define and integrate theoretical principles and apply these in the area of games and interactivity
- apply knowledge and skills with responsibility and accountability for their own learning and practice, individually and in collaboration with others
- interpret and communicate ideas, problems and arguments in modes suitable to a range of audiences using a range of media
- coherently articulate a line of reasoning demonstrating cultural sensitivity and apply a framework to analyse and offer solutions to ethical dilemmas in local and international contexts
- apply a broad and coherent knowledge of computer science and software development in diverse contexts and domains using critical thinking and judgment
- apply software engineering methods and contemporary software development tools to the scoping, analysis, design, construction, verification and operation of software systems
- communicate proficiently to a variety of audiences, function as an effective member or leader of a software development team, and use the basic tools and practices of project management within project work
- demonstrate professionalism, integrity, ethical conduct, professional accountability and an awareness of professional software development practice in a global context
- apply problem analysis and decision-making methodologies to identify, design and implement solutions to industry relevant problems with intellectual independence
- reflect on personal performance, learning, and self-management processes as a means of continued professional development and lifelong learning.
Work Integrated Learning
Swinburne's Work Integrated Learning program provides opportunities to gain invaluable skills and confidence in knowing that you have what it takes to land a job in your field by graduation. You can also earn credit towards your degree. Choose from six- or 12-month professional placements, professional internships, industry-linked projects, industry study tours and accreditation placements. Find out more.
Choose a professional placement option:
12 months Six monthsDouble degrees provide the opportunity to complete a placement in your preferred field.
Professional Placement in Games and Interactivity
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Games and Interactivity | GAM20007 | 25 |
Work Experience in Industry B | WEI20002 | 25 |
Integrated Professional Placement B - Games and Interactivity | GAM20008 | 25 |
Professional Placement in Information and Communication Technology
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Information and Communication Technology | ICT20013 | 25 |
Work Experience in Industry B | WEI20002 | 25 |
Integrated Professional Placement B - Information and Communication Technology | ICT20014 | 25 |
Double degrees provide the opportunity to complete a placement in your preferred field.
Professional Placement in Games and Interactivity
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Games and Interactivity | GAM20007 | 25 |
Professional Placement in Information and Communication Technology
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Information and Communication Technology | ICT20013 | 25 |
Professional recognition
This degree is accredited with the Australian Computer Society at the professional level.
Fees
- Fees for 2021.
Students who participate in a six- or 12-month professional placement will be subject to an increase in total course fees.
2021 rate* | Estimated total cost of the course | Estimated cost of the course per year if studying full-time* | Amenities fee per year if studying full-time* |
---|---|---|---|
Commonwealth Supported Place (CSP) |
$31,800 | $7,950 | See how your SSAF is calculated |
How do I pay my fees?
HECS-HELP is a loan and discount scheme available to eligible students enrolled in a Commonwealth supported place. A HECS-HELP loan can cover all or part of the student contribution amount.
Find out more about fees.

Scholarships
At Swinburne scholarships are about providing opportunity, promoting equity and recognising excellence and achievement. Scholarships are available for both commencing and current students.
How to enter this course
- Entry requirements, pathways, credit transfer and recognition of prior learning.
How to apply
Applications for Semester 1 for courses listed on the VTAC Guide are generally made through VTAC. Under certain circumstances, some students (e.g. Non-Year 12) may apply directly to Swinburne. Find out more about how to apply.
Applications for all other intakes should be made directly to Swinburne.
View the Course Admission Information, which includes the ATAR and Student profiles for this course. Swinburne’s general admissions information is also available here.