Bachelor of Games and Interactivity/ Bachelor of Computer Science

BB-GAMCS Double degree Hawthorn Send me a link to this course

The Bachelor of Games and Interactivity / Bachelor of Computer Science provides students with a broad knowledge of game design combined with the computer science skills required to develop games and interactive applications. It recognises the increasing convergence of games and other forms of media by complementing a core set of games-specific units with units that combine theoretical and practical knowledge, and teaches students how to apply these to the development of 2D and 3D games.

Students completing this degree will possess a highly desirable combination of skills, enabling them to find work in a variety of positions in the game industry, as well as in the broader information and communications technology sector. The teaching philosophy aims to get to the creative core of play. Students collaborate in small and large interdisciplinary groups designing, developing and playtesting games in a studio environment. A core set of six sequential units enable students to produce a diverse portfolio including a board game, pervasive game, digital prototype, and original game title in their final year. This core study of game design is expanded via specialised game units and engagement with related disciplines such as game development, animation, media studies, psychology, business, and software engineering. The goal of this degree is to produce a diverse range of graduates able to engage with many aspects of the games industry and with core knowledge of what it means to be a game designer in the 21st century.

The Computer Science component focuses on developing expertise in software development and computer science. Students receive extensive education in contemporary approaches to the analysis, design and implementation of large-scale systems, along with a sound understanding of the traditional aspects of computer science such as hardware and operating systems. Like all IT courses at Swinburne, this course pays particular attention to the human factors involved in the development, deployment and use of computer-based systems.

Uni delivered direct to your laptop 
Thinking Swinburne in 2021? If you have questions about how uni works (from home for now), it's time to book a one-one-one with a course expert. 

Start dates

Hawthorn campus

  • Semester 1 - 1 March 2021
  • Semester 2 - 2 August 2021

View application and start dates


4 years full-time or equivalent part-time

Full-time, Part-time

VTAC codes

  • 3400234721 (CSP)
  • 3400234723 (IFP)


Faculty of Health, Arts and Design