The Bachelor of Games and Interactivity/Bachelor of Computer Science provides students with a broad knowledge of game design combined with the computer science skills required to develop games and interactive applications.
You'll collaborate in small and large interdisciplinary groups designing, developing and playtesting games in a studio environment. A core set of six sequential units enable you to produce a diverse portfolio including a board game, pervasive game, digital prototype, and original game title in your final year.
The computer science component focuses on developing expertise in software development and computer science. You'll receive extensive education in contemporary approaches to the analysis, design and implementation of large-scale systems, along with a sound understanding of the traditional aspects of computer science such as hardware and operating systems.
Work Integrated Learning is a guaranteed part of all our bachelor degrees. In this double degree, in Software Engineering Project A and B (SWE40001 and SWE40002), you’ll have the opportunity to apply your learning to a practical application and/or research project and present your results and/or findings in a substantial piece of work.
Graduates will possess a highly desirable combination of skills, enabling them to find work in a variety of positions in the game industry, as well as in the broader information and communications technology sector.
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- Semester 1 - 28 February 2022
- Semester 2 - 1 August 2022
- 3400234721 (CSP)
- 3400234723 (IFP)
At Swinburne scholarships are about providing opportunity, promoting equity and recognising excellence and achievement. Scholarships are available for both commencing and current students.