Overview

Students will consolidate and build on skills and knowledge gained in previous related studies and team work and apply these to a practical application and/or research project. Students will also present results and/or findings in a substantial piece of work.

Teaching Periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date

Learning outcomes

Students who successfully complete this unit will be able to:

  • Apply professional practice, including active and consistent participation, delivery of technical presentations, reflection, and adherence to ethical codes of conduct as a member of a software development team (K3, K6, A1, A2, A5)
  • Apply software engineering methods and contemporary software development tools to the scoping, analysis, and design of a software system to meet client needs (K4, K5, S1, S2, S3, A4)
  • Communicate proficiently with project stakeholders, and function as an effective member or leader of a development team in project scoping, analysis and design activities (S2, S3, A2, A7)
  • Conduct a critical analysis and evaluation of aspects relevant to a software development project and justify implications for project directions (S4, A5, A6)

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
Face to Face Contact (Phasing out)
Lecture
2.00 12 weeks 24
Face to Face Contact (Phasing out)
Other
1.00 12 weeks 12
Face to Face Contact (Phasing out)
Other
1.00 12 weeks 12
Unspecified Learning Activities (Phasing out)
Independent Learning
8.50 12 weeks 102
TOTAL150

Assessment

Type Task Weighting ULO's
PortfolioIndividual 100% 1,2,3,4 

Hurdle

As the minimum requirements of assessment to pass a unit and meet all ULOs to a minimum standard, an undergraduate student must have achieved:

An aggregate mark for the unit of 50% or more

Content

  • Communication skills in dealing with clients and colleagues
  • (Object Oriented) Analysis and requirements gathering
  • (Object Oriented) Design
  • Project planning and management
  • Quality assurance via process
  • Test planning, execution and record keeping
  • Working to standards
  • Technical documentation
  • Version control
  • Software process
  • Tools

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.