Gaming and interactive play are embedded in our culture, even in non-game-related industries. This makes Swinburne’s unique Bachelor of Games and Interactivity/Bachelor of Applied Innovation double degree particularly apt to those who recognise the role innovation plays in society’s development.
Our teaching philosophy aims to get to the creative core of play. Gain important knowledge about how games are developing as a cultural industry. Collaborate in small and large interdisciplinary groups designing, developing and playtesting games in a studio environment. Engage in subjects involving game development, animation, media studies, psychology, business, and software engineering - all leading toward the development of an original game title in your final year.
Augmenting your gaming study, the Bachelor of Applied Innovation teaches you to make decisions of impact, based on analytical and strategic thinking, human understanding and respect for future generations. Immersed in an interdisciplinary environment supported by specialist academic teams who encourage a collaborative and entrepreneurial spirit, you’ll be challenged and inspired to develop transformative solutions to the complex challenges of today and the emerging opportunities of the future.
Graduate prepared to work in interactive content creation, game design, interface design, and rapid prototyping. Or pursue a non-games career in the broader media, multimedia and communications sectors. Your innovation skills will also provide career options such as innovation lead, strategic designer, human-centred researcher, and innovation strategist.
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- Semester 1 - 26 February 2024
- Semester 2 - 29 July 2024
- 3400212801 (CSP)
- 3400212803 (IFP)
At Swinburne scholarships are about providing opportunity, promoting equity and recognising excellence and achievement. Scholarships are available for both commencing and current students.