Overview

This unit aims to equip students with the fundamental knowledge required for the development of 3D character models for both linear and interactive digital environments. Students will identify and apply industry best-practice, to inform project development; this knowledge may be applied to commercial outcomes in the film, special effects, animation and computer game industries.

Requisites

Prerequisites
DDD20022 3D Modelling for Objects and Environments

Assumed Knowledge
A basic knowledge of Adobe Creative Suite

Teaching Periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
26-February-2024
26-May-2024
Last self-enrolment date
10-March-2024
Census date
31-March-2024
Last withdraw without fail date
12-April-2024
Results released date
02-July-2024
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024

Learning outcomes

Students who successfully complete this unit will be able to:

  • Inform project development through the analysis of character designs, styles, commercial genres, technical approaches and workflows in supporting project material
  • Show technical aptitude and efficiency in three-dimensional modelling by applying best practice techniques to the construction of a three-dimensional character base mesh
  • Design the surface complexities and details of a three-dimensional character model through the application of digital sculpting tools and techniques to a base mesh
  • Construct the appearance and reduce the surface complexity of a three-dimensional character model through the application of digital painting tools and techniques
  • Use design and technical processes within a three-dimensional computer environment to present a fully resolved and audience appropriate three-dimensional character model

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
Face to Face Contact (Phasing out)
Tutorial
3.00 12 weeks 36
Specified Learning Activities (Phasing out)
Various
2.00 12 weeks 24
Unspecified Learning Activities (Phasing out)
Independent Learning
7.50 12 weeks 90
TOTAL150

Sarawak

Type Hours per week Number of weeks Total (number of hours)
Face to Face Contact (Phasing out)
Tutorial
3.00 12 weeks 36
Specified Learning Activities (Phasing out)
Various
2.00 12 weeks 24
Unspecified Learning Activities (Phasing out)
Individual Study
7.50 12 weeks 90
TOTAL150

Assessment

Type Task Weighting ULO's
Brief 1Individual 50% 1,2 
Brief 2Individual 50% 3,4,5 

Content

  • 3D modelling language, terms and definitions
  • Production workflows
  • Level of detail
  • Organic modelling methods
  • Digital sculpting techniques
  • Digital painting and layering concepts
  • Texture mapping and materials
  • Geometry deformation techniques
  • Lighting and rendering
  • Advanced rendering and output methods
  • Presentation concepts and terminology

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.