Bachelor of Games and Interactivity
Blended learning – on-campus and digital learning
The Bachelor of Games and Interactivity focuses on the role of games in contemporary society and how games are developing as a cultural industry. Students undertake a range of projects which focus on analog and digital games, and develop practical and creative research and communication skills in a games lab environment. The course recognises the increasing convergence of games and other forms of media by complementing a core set of games-specific studies with units drawn from the wider field of media and communications.
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VTAC codes
- 3400234021 (CSP)
- 3400234023 (IFP)
Faculty
Faculty of Health, Arts and Design
Student success
Whether it's a sensory forest or the International Space Station, Emre is designing world-renowned virtual realities with the help of his Bachelor of Games and Interactivity.
Make industry connections and start your game-changing career at Swinburne.
Course details
- Course structure, work integrated learning, career opportunities and professional recognition.
Course structure
Successful completion of the Bachelor of Games and Interactivity requires students to complete units of study to the value of 300 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.
View course rules and special requirements
Units | Unit codes | Credit points |
---|---|---|
Sound Design and Acquisition | FTV10005 | 12.5 |
3D Modelling for Objects and Environments | DDD20022 | 12.5 |
Games and Interactivity Project 1 * | GAM30002 | 12.5 |
Games and Interactivity Project 2 | GAM30003 | 12.5 |
*Outcome unit – completion demonstrates the attainment of course learning outcomes
+
Learn about the role of games in contemporary society and how games are developing as a cultural industry. Undertake a range of projects focusing on analog and digital games, and develop practical and creative research and communication skills in a games lab environment. Become equipped with the skills needed to work in the rapidly evolving games industry as well as the broader digital media sector.
Units | Unit codes | Credit points |
---|---|---|
Introduction to Game Studies | GAM10001 | 12.5 |
Principles of Game Design | GAM10002 | 12.5 |
Introduction to Games Production | GAM20001 | 12.5 |
Pervasive Game Design Lab * | GAM20002 | 12.5 |
Digital Game Prototyping Lab * | GAM20003 | 12.5 |
Writing for Interactive Narratives | GAM20004 | 12.5 |
User - Centred Design & Evaluation * | GAM30004 | 12.5 |
Behaviour and Motivation in Games * | GAM30005 | 12.5 |
*Outcome unit – completion demonstrates the attainment of course learning outcomes
+
Other studies
12 units (150 credit points)
Choose from a combination of the following course components to complete 150 credit points of other study. Students may also select elective units (12.5 credit points each).
- Full-time study: 100 credit points/eight standard units of study per year
- Part-time study: 50 credit points/four standard units of study per year
- One credit point is equivalent to one hour of study per week per semester (including contact hours and private study)
- See the course planner for an example degree structure
Course learning outcomes
Upon successful completion of the Bachelor of Games and Interactivity, graduates will be able to:
- systematically review and critically evaluate research from a variety of sources to inform their knowledge and conceptual understandings of games and interactivity
- formulate arguments that are fit for purpose and demonstrate an understanding of the relevant theories and evidence in the area of games and interactivity
- critically analyse information to generate creative solutions to solve complex problems in the area of games and interactivity
- define and integrate theoretical principles and apply these in the area of games and interactivity
- apply knowledge and skills with responsibility and accountability for their own learning and practice, individually and in collaboration with others
- interpret and communicate ideas, problems and arguments in modes suitable to a range of audiences using a range of media
- coherently articulate a line of reasoning demonstrating cultural sensitivity and apply a framework to analyse and offer solutions to ethical dilemmas in local and international contexts.
Work Integrated Learning
Swinburne's Work Integrated Learning program provides opportunities to gain invaluable skills and confidence in knowing that you have what it takes to land a job in your field by graduation. You can also earn credit towards your degree. Choose from six or 12-month professional placements, professional internships, industry-linked projects, industry study tours and accreditation placements. Find out more.
Choose a professional placement option:
12 months Six monthsProfessional Placement in Games and Interactivity
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Games and Interactivity | GAM20007 | 25 |
Work Experience in Industry B | WEI20002 | 25 |
Integrated Professional Placement B - Games and Interactivity | GAM20008 | 25 |
Professional Placement in Games and Interactivity
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Games and Interactivity | GAM20007 | 25 |
Career opportunities
Students may find opportunities in interactive content creation, game design, interface design and rapid prototyping. They may also pursue a non-games career in the broader media, multimedia and communications sectors.
Professional recognition
Graduates of the Games and Interactivity degree will be eligible for student membership of the Games Developers Association of Australia (GDAA). Graduates working in the games industry may apply for membership of the International Games Developers Association (IGDA) as well as the GDAA. Students will also be eligible for membership of the Australasian Interactive Media Industry Association (AIMIA).
Fees
- Fees for 2021.
Students who participate in a six- or 12-month professional placement will be subject to an increase in total course fees.
2021 rate* | Estimated total cost of the course | Estimated cost of the course per year if studying full-time* | Amenities fee per year if studying full-time* |
---|---|---|---|
Commonwealth Supported Place (CSP) |
$23,850 | $7,950 | See how your SSAF is calculated |
How do I pay my fees?
HECS-HELP is a loan and discount scheme available to eligible students enrolled in a Commonwealth supported place. A HECS-HELP loan can cover all or part of the student contribution amount.
Find out more about fees.

Scholarships
At Swinburne scholarships are about providing opportunity, promoting equity and recognising excellence and achievement. Scholarships are available for both commencing and current students.
How to enter this course
- Entry requirements, pathways, credit transfer and recognition of prior learning.
How to apply
Applications for Semester 1 for courses listed on the VTAC Guide are generally made through VTAC. Under certain circumstances, some students (e.g. Non-Year 12) may apply directly to Swinburne. Find out more about how to apply.
View the Course Admission Information, which includes the ATAR and Student profiles for this course. Swinburne’s general admissions information is also available here.