Overview

User-Centred Design & Evaluation provides a comprehensive understanding of the design of interactive multimedia, with particular emphasis on accessible, ubiquitous, engaging and immersive interfaces. Students will examine a range of interactive interfaces and develop methodologies and practices for their evaluation through research and practical study. After completing this unit of study students are expected to have a theoretical and critical knowledge of the principles of interaction and associated heuristics. This subject is also designed to develop generic skills that are applicable to a broad range of disciplines and contexts.

Requisites

Prerequisites
GAM20003 Digital Game Prototyping Lab

Rule
50 credit points of Level 2 Units
OR
GAM20003 Digital Game Prototyping Lab

Teaching Periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024

Learning outcomes

Students who successfully complete this unit will be able to:

  • Reflect on the relationship between technology, society, culture and history
  • Formulate arguments concerning the relationship between technology and civilization
  • Integrate and apply knowledge from specific fields and disciplines such as media ecology, aesthetics, software heuristics, user-centred design and phenomenology in the evaluation of technical objects

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Lecture
2.00 12 weeks 24
On-campus
Class
2.00 12 weeks 24
Specified Activities
Various
4.00 12 weeks 48
Unspecified Activities
Various
4.50 12 weeks 54
TOTAL150

Assessment

Type Task Weighting ULO's
AssessmentIndividual 60% 1,2,3 
Hardware EvaluationIndividual 40% 1,2,3 

Content

  • Interactive interface design techniques
  • Human factors in interaction design
  • Interaction design for different platforms and applications
  • Cognition and mental models in interaction design
  • Evaluating game interactivity

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.