Overview

This unit focuses upon experimentation and innovation with fundamental concepts of game design and play across multiple media. Research and presentation methods, group work and communication, planning and production are essential to the design process. This unit builds on knowledge from other units to explore the platform of experimental game design using the campus as a playground, with links to other forms of media including film, theatre, television, and the digital arts. In this unit, game design principles are expanded upon, and experimented with, through the development, promotion and play of game projects.

Requisites

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
02-March-2026
31-May-2026
Last self-enrolment date
15-March-2026
Census date
31-March-2026
Last withdraw without fail date
21-April-2026
Results released date
07-July-2026

Unit learning outcomes

Students who successfully complete this unit will be able to:

  1. Critically reflect on the relationship between games and culture in experimental game design
  2. Synthesise broad discipline knowledge and theory to develop a working knowledge within an area of specialisation
  3. Analyse aspects of narrative, mechanics, aesthetics and technology involved in experimental game designs and platforms, and communicate these a range of audiences
  4. Apply knowledge and skills with responsibility and accountability for their own learning and practice
  5. Function and communicate effectively as an individual and in project teams, whether as manager, leader or team member

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)

On-Campus

Lecture

1.00  12 weeks 12

On-Campus

Class

3.00  12 weeks 36

Specified Activities

Various

4.00  12 weeks 48

Online 

Directed Online Learning and Independent Learning

4.5 12 weeks 54
Total     150

Assessment

Type Task Weighting ULOs
Digital Presentation Folio Group  30% 1,3,4,5
Reflective Piece Individual  30% 2
Assessment Group  40% 1,2,3,4,5

Content

  • Experimental game design
  • Pervasive game design
  • Game design and production
  • Game development
  • Marketing and audience engagement
  • Transmedia storytelling
  • Serious games
  • Graduate Attribute – Communication Skills: Verbal communication 
  • Graduate Attribute – Communication Skills: Communicating using different media 
  • Graduate Attribute – Teamwork Skills: Collaboration and negotiation 
  • Graduate Attribute – Teamwork Skills: Teamwork roles and processes 
  • Graduate Attribute – Digital Literacies: Information literacy
  • Graduate Attribute – Digital Literacies: Technical literacy

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.