Overview

• To give students an overview of key concepts and production techniques in game development • To provide an introduction to the production of digital games using popular production management tools, file repositories, game engines, level editors and bug tracking packages • To provide insight into the practical processes involved in game development

Requisites

Prerequisites

50 credit points

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
02-March-2026
31-May-2026
Last self-enrolment date
15-March-2026
Census date
31-March-2026
Last withdraw without fail date
21-April-2026
Results released date
07-July-2026

Unit learning outcomes

Students who successfully complete this unit will be able to:

  1. Demonstrate knowledge in the practical production of digital games
  2. Integrate and apply knowledge of a variety of game development tools to individual exercises and group projects
  3. Apply knowledge from specific production methodologies such as Agile development
  4. Apply knowledge of games industry processes and software tools in production of a game development project
  5. Demonstrate a capacity to individually manage production deadlines and understand their role in a professional context

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Studio
3.00 12 weeks 36
Specified Activities
Various
4.50 12 weeks 54
Unspecified Activities
Independent Learning
5.00 12 weeks 60
TOTAL150

Assessment

Type Task Weighting ULO's
Class ExercisesIndividual 45% 1,2,3 
Concept DesignsGroup 15% 1,3,5 
ProjectGroup 40% 1,2,3,4,5 

Content

  • Production management tools and methodologies
  • Establishing and managing file and code repositories
  • Introduction to popular game engines and level editing software
  • Constructing complex game events with visual scripting tools
  • Level design and construction using spatial narrative principles
  • Dynamic and baked lighting, particle effects and sound design
  • Usability testing, quality assurance and bug tracking processes

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.