Bachelor of Games and Interactivity/Bachelor of Computer Science
70.0
Choose your major
Artificial Intelligence
Learn how to apply machine learning and Artificial Intelligence (A.I.) engineering techniques to tackle challenges typically solved by the human mind.
Cyber Security
The Cyber Security industry is huge and growing quickly. For an in-demand and well-paid career, get qualified to hack the hackers.
Data Science
Learn the statistical methods and tools needed to manage big data sets and the visualisation techniques needed to represent and understand that data.
Games Development
Learn how to design and program computer games and other interactive software, plus gain skills in software development.
Internet of Things
The internet pervades almost everything - from fridges to light fittings. Gain the core skills needed to program a host of devices and develop software solutions that will impact people every day.
Software Development
Learn how to architect big systems, write phone and tablet apps and produce software that is better than industry standard.
Overview
The Bachelor of Games and Interactivity/Bachelor of Computer Science will give you a broad knowledge of game design, combined with the computer science skills required to develop games and interactive applications.
Prepare to develop and playtest games in a studio environment while you collaborate with others and develop expertise in software development and computer science.
Course prerequisites have changed
The English and EAL study scores have been updated for Semester 1, 2025 entry. Please see the Entry requirements tab for updated information.
Looking to start in Semester 1, 2025?
Whatever stage you're at – from browsing courses to starting an application – our Study Expo is your one-stop-shop for info and advice.
Your industry experience
Work Integrated Learning is a guaranteed part of all our bachelor degrees. In this double degree, you'll apply your learning in six project units related to computer science in professionally focused, industry-linked projects.
Skills you’ll learn
- Critical and analytical skills
- Creative problem solving skills
- Interdisciplinary team Computer software development Machine learning application
Your career opportunities
- Games developer
- Computer graphics (CG) animator
- Games tester
- Multimedia developer
- Data scientist
- Software architect
- Programmer
- Software developer
Key codes
International student visa
International students in Australia who hold student visas are required to study full-time and on campus. Courses that are taught entirely online are only available to international students studying outside Australia or those in Australia who are not on a student visa. Online courses are not available to international students in Australia who hold a student visa.
Professional accreditations
Why Swinburne?
Top 200 for Communication
#1 in Melbourne for overall experience
Ranked top 10 Australian university for Computer Science and Electronics
85.1% of students found employment within 4 months of graduating
Qualifications
One of the following:
- successful completion of the Victorian Certificate of Education (VCE) or its equivalent, such as an interstate or international Year 12 qualification
- completion or partial completion of an approved tertiary qualification (including certificates IV (completed), diplomas, advanced diplomas, associate degrees and degrees).
Guaranteed Entry ATAR
70.0
Lowest ATAR to receive an offer in 2024 [after adjustment factors]
64.8
You’ll be guaranteed a place in this course if you meet or exceed the ATAR Guaranteed Entry Score, provided you meet the course prerequisites.
If your ATAR is below the guaranteed entry score, you can still be offered a place as your ATAR may be adjusted based on subject bonuses, equity schemes or other factors. Use the above ATAR as a guide on your eligibility, and see the course handbook page for more information on entry requirements.
Additional performance criteria and prerequisite requirements may also apply. Students admitted to the course with prior tertiary studies that satisfy part of the academic requirements of this course may be eligible for academic credit.
*Applicants without a formal qualification but with significant and relevant work experience will be considered if they can demonstrate that they can undertake the course with a reasonable prospect of success.
Successful completion of Australian Year 12, or equivalent overseas qualification.
Course prerequisites
These prerequisites have been updated for Semester 1 2025 entry
- VCE Units 3 and 4 – a minimum study score of 20 in any English (except EAL) or 25 in English as an Additional Language (EAL) or equivalent.
- VCE Units 1 and 2 – satisfactory completion in two units (any study combination) of any Mathematics or equivalent.
Applicants who do not meet the mathematics prerequisites for this course will be required to successfully complete Swinburne’s MathsLink Further Mathematics bridging program.
Admission requirements
Meeting the minimum entry requirements for the course does not guarantee an offer of a place. See admission requirements for general information about the admission process.
English language requirements
Satisfactory completion of one of the following:
- IELTS overall band of 6.0 (Academic Module) with no individual band below 6.0
- Swinburne’s English for Academic Purposes (EAP 5 Advanced level) with overall 65%, all skills 65% or above
- or equivalent measures available at English language requirements.
Admission requirements
Meeting the minimum entry requirements for the course does not guarantee an offer of a place. See admission requirements for general information about the admission process.
Need to undertake an English assessment for entry?
A prerequisite for many courses, the Pearson Test of English (PTE Academic) can now be done at our Hawthorn campus.
Credit transfer
Credit is granted in recognition of previous study and/or experience and allows students to gain advanced standing towards their course. Applicants are assessed on a case-by-case basis.
Recognition of prior learning
Recognition of Prior Learning (RPL) allows students to gain credit (advanced standing) towards their course in recognition of skills and knowledge gained through work experience, life experience and/or formal training. Applicants are assessed on a case-by-case basis.
Apply for a pathway course
Pathways allow students to progress from one qualification to another where the first course is recognised as an entry requirement and/or provides credit (advanced standing) to the second.
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Diploma of Business (UniLink) (8 months)
-
Diploma of Design (UniLink)
-
Diploma of Business (UniLink) (8 months)
8 months full-time, 4 units max credit
-
Diploma of Design (UniLink)
8 months full-time, 8 units max credit
Note: This information should be used as a guide for those who have completed a course and are seeking credit into another course. For those yet to commence their course, during the time taken to complete, this information may change. Credit available may vary depending on the major selected within any given degree. Progression to professional degrees may be subject to additional criteria or academic performance.
Add your major
Add your major for a more personalised experience.
How credit points work
Successful completion of the Bachelor of Games and Interactivity/ Bachelor of Computer Science requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.
What your course could look like
These are some examples of the units currently in this course. Your sequence may vary depending on unit availability, prerequisite requirements and the semester in which you commenced your course.
Units of study | Unit code |
---|---|
Core units | |
Sound Design and Acquisition
Core unit, 12.5 credit points |
FTV10005 |
Introduction to Game Studies
Core unit, 12.5 credit points |
ART10004 |
3D Modelling for Objects and Environments
Core unit, 12.5 credit points |
DDD20022 |
Principles of Game Design
Core unit, 12.5 credit points |
GAM10002 |
Introduction to Games Production
Core unit, 12.5 credit points |
GAM20001 |
Pervasive Game Design Lab
Core unit, 12.5 credit points |
GAM20002 |
Digital Game Prototyping Lab
Core unit, 12.5 credit points |
GAM20003 |
Writing for Interactive Narratives
Core unit, 12.5 credit points |
GAM20004 |
Games & Interactivity Project 1
Core unit, 12.5 credit points |
GAM30002 |
Behaviour and Motivation in Games
Core unit, 12.5 credit points |
ART30003 |
Games & Interactivity Project 2
Core unit, 12.5 credit points |
GAM30003 |
User-Centred Design & Evaluation
Core unit, 12.5 credit points |
GAM30004 |
Units of study | Unit code |
---|---|
Core units | |
Computer Systems
Core unit, 12.5 credit points |
COS10004 |
Introduction to Programming
Core unit, 12.5 credit points |
COS10009 |
Technology in an Indigenous Context Project
Core unit, 12.5 credit points |
COS10025 |
Computing Technology Inquiry Project
Core unit, 12.5 credit points |
COS10026 |
Networks and Switching
Core unit, 12.5 credit points |
TNE10006 |
Object Oriented Programming
Core unit, 12.5 credit points |
COS20007 |
Computing Technology Project A
Core unit, 12.5 credit points |
COS40005 |
Computing Technology Project B
Core unit, 12.5 credit points |
COS40006 |
Want to see the full range of electives?
Learn about all the electives you can take in the course handbook.
Units of study | Unit code |
---|---|
Option 1 | |
Work Experience In Industry A
Practical unit, 25.0 credit points |
WEI20001 |
Integrated Professional Placement A - Games and Interactivity
Academic unit, 25.0 credit points |
GAM20007 |
Work Experience in Industry B
Practical unit, 25.0 credit points |
WEI20002 |
Integrated Professional Placement B - Games and Interactivity
Academic unit, 25.0 credit points |
GAM20008 |
or | |
Option 2 | |
Work Experience In Industry A
Practical unit, 25.0 credit points |
WEI20001 |
Integrated Professional Placement A - Information and Communication Technology
Academic unit, 25.0 credit points |
ICT20013 |
Work Experience in Industry B
Practical unit, 25.0 credit points |
WEI20002 |
Integrated Professional Placement B - Information and Communication Technology
Academic unit, 25.0 credit points |
ICT20014 |
2024 fees
Yearly fee* ($AUD)
$8,948
Total fee* ($AUD)
$35,792
2024 fees
Yearly fee* ($AUD)
$38,840.00
Fees are estimates only
The student tuition fees as published are subject to change given individual circumstances at enrolment. These fees apply to 2024 unit enrolments for HE Commonwealth Supported Place (CSP) and Undergraduate Full Fee Paying (FFP) only and may change for units studied in future years. If part-time study is permitted, annual fees will be proportionally lower based on the number of units taken per semester.
Fees are estimates only
The indicative course fees shown apply to international students for the relevant year only. They are based on a standard study load per year. However, please note that fees are assessed according to a student's study load in each semester, and variation to study load will result in an adjustment to tuition fees. International tuition fees are generally inclusive of Student Services and Amenities Fee (SSAF). All fees are subject to annual review and may be adjusted.
How do I pay my fees?
HECS-HELP is a loan and discount scheme available to you if you are eligible and enrolled in a Commonwealth supported place. A HECS-HELP loan can cover all or part of your contribution amount. You can also choose to pay your fees up front.
International students need to pay tuition fees up-front by the relevant due date. You can find the due dates on your Statement of Account.
To pay your fees:
- log in to My Financials
- check your Australian bank account details are correct
- check your Statement of Account to see how much you owe
- pay using your preferred payment method.
Eligibility for HECS-HELP
You are eligible for a HECS-HELP loan if you have been offered a Commonwealth Supported Place (CSP) for an undergraduate degree at Swinburne or a UniLink course, and you:
- are an Australian citizen and doing at least one unit of your course in Australia; or
- hold a permanent humanitarian visa and will be living in Australia for the duration of your course; or
- hold a New Zealand Special Category visa and meet the special eligibility requirements for New Zealand citizens.
Student services and amenities fee
This funding serves to improve the student experience at Swinburne. You may use many or just some of the services and amenities that the fee provides.
The fee shown in the capped amount for 2024.
This funding serves to improve the student experience at Swinburne. You may use many or just some of the services and amenities that the fee provides.
This amenities fee is included within your annual tuition fee listed above. The fee shown in the capped amount for 2024.
Please refer to the Student Services Amenities Fee page for more information.
SSAF fee* ($AUD)
$351.00
SSAF fee* ($AUD)
$351.00
Scholarships
Scholarship applications for 2024 are open. Scholarships at Swinburne are about providing opportunity, promoting equity and recognising excellence and achievement. We want you to reach your potential and achieve your life and career goals.
Our handy guide will assist you to gather documents for your application.
When you apply for a Swinburne course, we automatically consider you for an international scholarship of up to 20 per cent off your course fees – no separate application required! Just apply for your Swinburne course of choice and when we review your course application, we will also assess you for an international scholarship.
Professional placement fees
Students who participate in a six- or 12-month professional placement will be subject to an increase in total course fees.
Apply through an agent
Most international students use an education agent to help them through the application process. Swinburne has agents all over the world that can help you with your application to study. Search for a Swinburne representative in your country. If your country is not listed, please contact us.
Apply directly
Ready to take on a new challenge and reach your academic goals? If you already know which course you want to study and understand the entry requirements, what are you waiting for? Apply online! Remember, you cannot apply direct if you have an active VTAC application.
Apply through VTAC
International students currently studying Year 12 in Australia must apply through VTAC. VTAC is the central office that administers the application processes for places in tertiary courses, scholarships and the Special Entry Access Scheme at universities, TAFEs and independent tertiary colleges in Victoria.
VTAC is the central office that administers the application processes for places in tertiary courses, scholarships and the Special Entry Access Scheme at universities, TAFEs and independent tertiary colleges in Victoria.
Applying through Early Entry Program?
If you are applying through the EEP Program you will need a special code to apply.