Digital Game Prototyping Lab
Overview
The lab is a space for the design and development of game projects. Research and presentation methods, group work and communication techniques, planning and production are fundamental to the design process. Each lab builds on knowledge from other units and applies this knowledge to achievable and defined outcomes. In the second lab concepts explored in Introduction to Game Studies and Principles of Game Design are applied to the design and development of a digital game prototype.
Requisites
GAM20001 Introduction to Games Production
OR
HAGM201 - Games and Interactivity Lab 1
OR
100 credit points in:
Bachelor of Computer Science (Professional), Bachelor of Computer Science and affiliated double degrees
02-November-2025
01-November-2026
Unit learning outcomes
Students who successfully complete this unit will be able to:
- Reflect on the relationship between games and culture in digital game design
- Apply knowledge of game design and development in practical contexts
- Integrate and apply knowledge from different areas of game design
- Apply knowledge from specific theories such as user interaction and game studies
- Implement fundamental concepts of game design and play in a digital game project
- Effectively communicate game design elements and concepts in a suitable media format
- Collaborate and communicate effectively as an individual and within project teams
Teaching methods
Hawthorn
| Type | Hours per week | Number of weeks | Total (number of hours) |
|---|---|---|---|
| On-campus Lecture | 2.00 | 12 weeks | 24 |
| On-campus Class | 2.00 | 12 weeks | 24 |
| Specified Activities Various | 4.00 | 12 weeks | 48 |
| Unspecified Activities Various | 4.50 | 12 weeks | 54 |
| TOTAL | 150 |
Assessment
| Type | Task | Weighting | ULO's |
|---|---|---|---|
| Peer Evaluation | Individual | 30% | 7 |
| Presentation | Group | 40% | 2,3,4,5 |
| Project Report | Group | 30% | 1,2,3,4,6 |
Content
- Concept development and market positioning
- Game development processes and design documentation
- Prototyping methodologies and approaches
- Production models and team management strategies
- Deconstructing player experience and rapid iteration
- Play testing, usability testing and quality assurance
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.