This course has been discontinued - this course is closed for new enrolments, the information on this page is provided for continuing students.
The Bachelor of Games and Interactivity (Professional) focuses on the role of games in contemporary society and how games are developing as a cultural industry. Students undertake a range of projects which focus on analog and digital games, and develop practical and creative research and communication skills in a games lab environment. The course recognises the increasing convergence of games and other forms of media by complementing a core set of games-specific studies with units drawn from the wider field of media and communications.
Get your ticket to a tech-rich future
What better way to study a degree than with AI, VR and robots!? We're not called Swinburne University of Technology for nothing. Apply now.
- Semester 1 - 27 February 2017
3.5 years full-time or equivalent part-time
- 3400210801 (CSP)
- 3400210803 (IFP)
Faculty of Health, Arts and Design
Whether it's a sensory forest or the International Space Station, Emre is designing world-renowned virtual realities with the help of his Bachelor of Games and Interactivity.
Make industry connections and start your game-changing career at Swinburne.
At Swinburne scholarships are about providing opportunity, promoting equity and recognising excellence and achievement. Scholarships are available for both commencing and current students.