Computing Technology Project A
Overview
This is a project-based unit in which students work individually, or in teams if the project is a large industry project, to provide students with the skills to generate a computing technology solution to solve one or more industry challenges specifically designed and oriented towards computing technologies. Having an overall focus on computing technology innovation, students will be focusing on the research and development stages of a year-long project, this being the first part. Students will be able to select a project from a range of industry-oriented projects aligned to their chosen computing major. Teams of students will have a staff member as a ‘facilitator’ to guide their learning whilst working on their projects.
Requisites
02-November-2025
31-May-2026
01-November-2026
Learning outcomes
Students who successfully complete this unit will be able to:
- Create a real-world computing technology project by applying professional ethical practices as an IT practitioner and by incorporating relevant methods, techniques, tools, processes, and standards
- Evaluate topic areas by applying apply research methods and skills to complete a research report
- Create project and handover strategies that align with ethical standards and meet information security requirements
- Create structured approaches to planning, execution, monitoring, and delivery of a computing technology project, incorporating principles and best practices in requirements engineering, architectural engineering, risk engineering (management), quality engineering and change engineering (management)
- Communicate and work effectively within teams and with diverse stakeholders by demonstrating appropriate use of verbal, written, and digital communication strategies tailored to professional and project-specific contexts
Teaching methods
Hawthorn
| Type | Hours per week | Number of weeks | Total (number of hours) |
|---|---|---|---|
| Live Online Lecture |
1.00 | 12 weeks | 12 |
| Specified Activities Supervisor Meetings |
1.00 | 12 weeks | 12 |
| Specified Activities Group Meetings |
1.00 | 12 weeks | 12 |
| Unspecified Activities Independent Learning |
9.50 | 12 weeks | 114 |
| TOTAL | 150 |
Assessment
| Type | Task | Weighting | ULO's |
|---|---|---|---|
| Portfolio | Individual/Group | 100% | 1,2,3,4,5 |
Hurdle
As the minimum requirements of assessment to pass a unit and meet all ULOs to a minimum standard, an undergraduate student must have achieved:
(i) achieve an overall mark for the unit of 50% or more, and(ii) complete the project to an acceptable standard. A rubric will be used to determine if students have met the acceptable standard. The rubric is available on Canvas.Students who do not successfully achieve hurdle requirement (ii), will receive a maximum of 45% as the total mark for the unit.
Content
- Project Management in computing technology projects
- Risk Analysis and Management in computing technology projects
- Professional Ethics in computing technology
- Research Methods in computing technology
- Literature Review in computing technologies related to the project and student's major
- System Development processes, methods, techniques, tools and standards
- Technical Skills relevant to student's major
- Communication Skills in dealing with clients, colleagues and other stakeholders
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.