Bachelor of Computer Science
with a major in Games Development – Blended learning – on-campus and digital learning
Selected major: Games Development
Focus on the design and programming of computer games and other interactive software. Gain skills in software development using an object-oriented approach and specialist areas in games design and development. Learn about the creative and design aspects of multimedia and internet technologies, particularly as applied to games development.
The Bachelor of Computer Science involves the use of the most up-to-date technology and methods, and includes a major emphasis on software development.
It is oriented towards applications in areas such as defence, aerospace and medicine, where complex software plays a major role and often of a safety-critical nature; as well as in businesses that require extensive computer support, such as banking and manufacturing.
All our bachelor degrees include a guaranteed Work Integrated Learning opportunity, which could be a placement, internship or industry-linked project. In this degree, you'll apply your learning in six projects in professionally focused, industry-linked projects.
Every international student application is considered for a scholarship
Whether you’re living in Australia or overseas, you’re automatically considered for a scholarship of up to 30% off your course fees. Please check our updated entry requirements.
Want to gain invaluable professional work experience in Australia? For the first time ever, Swinburne is offering international students a direct entry into the Professional Degree version of this course (which comes with a mandatory 12-month paid work placement!). Check out the Bachelor of Computer Science (Professional).
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Start dates
Hawthorn campus
- Semester 1 - 28 February 2022
- Semester 2 - 1 August 2022
Duration
3 years full-time
Full-time
VTAC codes
- 3400234771 (CSP)
- 3400234773 (IFP)
CRICOS code
088400A
Fees
A$33180 (annual for 2022)*
The indicative course fees shown in Course Search apply to international students for the relevant year only. They are based on a standard study load per year. However, please note that fees are assessed according to a student's study load in each semester, and variation to study load will result in an adjustment to tuition fees. All fees are subject to annual review and may be adjusted.
International students in Australia who hold student visas are required to study full-time and on campus. Courses that are taught entirely online are only available to international students studying outside Australia or those in Australia who are not on a student visa. Online courses are not available to international students in Australia who hold a student visa.
Real Briefs, Real Work
When you go to uni you want more than academic study, you want practical time on the tools. Check out the Smart Parking App some of our students created.
Course details
- Course structure, work integrated learning, career opportunities and professional recognition.
Course structure
Successful completion of the Bachelor of Computer Science requires students to complete units of study to the value of 300 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.
View course rules and special requirements
Did you know?
If you’ve studied VCE Units 3 and 4 Algorithmics (HESS), you can gain exemption from two units of this course – the core unit, Computer Logic and Essentials, and one elective unit.
Units | Unit codes | Credit points |
---|---|---|
Computer Systems | COS10004 | 12.5 |
Introduction to Programming | COS10009 | 12.5 |
Technology in an Indigenous Context Project | COS10025 | 12.5 |
Computing Technology Inquiry Project | COS10026 | 12.5 |
Networks and Switching | TNE10006 | 12.5 |
Object Oriented Programming | COS20007 | 12.5 |
Computing Technology Project A * | COS40005 | 12.5 |
Computing Technology Project B * | COS40006 | 12.5 |
*Outcome unit – completion demonstrates the attainment of course learning outcomes
+
Selected major: Games Development
Focus on the design and programming of computer games and other interactive software. Gain skills in software development using an object-oriented approach and specialist areas in games design and development. Learn about the creative and design aspects of multimedia and internet technologies, particularly as applied to games development.
Units | Unit codes | Credit points |
---|---|---|
Computing Technology Design Project | COS20031 | 12.5 |
3D Modelling for Objects and Environments | DDD20022 | 12.5 |
Artificial Intelligence for Games * | COS30002 | 12.5 |
Software Development for Mobile Devices * | COS30017 | 12.5 |
Games Programming * | COS30031 | 12.5 |
Computing Technology Innovation Project * | COS30049 | 12.5 |
Software Architectures and Design | SWE30003 | 12.5 |
Software Deployment and Evolution | SWE40006 | 12.5 |
*Outcome unit – completion demonstrates the attainment of course learning outcomes
+
Other studies
8 units (100 credit points)
Choose from a combination of the following course components to complete 100 credit points of other study. Students may also select elective units (12.5 credit points each).
Work Integrated Learning
Swinburne's Work Integrated Learning program provides additional opportunities for you to gain valuable skills and real industry experience in the form of placements, internships or study tours - all while earning credit towards your degree.
Choose a Work Integrated Learning option:
You'll get paid to work in an area related to your field of study for 12 months, where you'll combine hands-on learning with academic submissions, workplace reflection and feedback from your host organisation. Most students undertake their placements in the third year of their degree, so you’ll want to map out your electives as soon as you can and register for a placement at least 6 months before your preferred start date.
The Professional Placement co-major has four 25 credit point units.
Professional Placement in Information and Communication Technology
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Information and Communication Technology | ICT20013 | 25 |
Work Experience in Industry B | WEI20002 | 25 |
Integrated Professional Placement B - Information and Communication Technology | ICT20014 | 25 |
You'll get paid to work in an area related to your field of study for 6 months, where you'll combine hands-on learning with academic submissions, workplace reflection and feedback from your host organisation. Most students undertake their placements in the third year of their degree, so you’ll want to map out your electives as soon as you can and register for a placement at least 6 months before your preferred start date.
The Professional Placement minor has two 25 credit point units.
Professional Placement in Information and Communication Technology
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Information and Communication Technology | ICT20013 | 25 |
A Professional Internship is all about gaining valuable real-world skills in your area of study all while earning credit points towards your degree. Plus, it looks great on your CV as it shows you’ve had real industry experience before you’ve even graduated!
You might choose to complete your internship part-time over a semester or in a more intensive block during Summer or Winter terms.
Travel overseas, discover other cultures, enrich your professional experience and enhance your CV all while gaining credit towards your course.
- Full-time study: 100 credit points/eight standard units of study per year
- Part-time study: 50 credit points/four standard units of study per year
- One credit point is equivalent to one hour of study per week per semester (including contact hours and private study)
- See the course planner for an example degree structure
Course learning outcomes
On successful completion of this Course students will be able to :
#Description
CLO1Apply a broad and coherent knowledge of computer science in diverse contexts and domains using critical thinking and judgment
CLO2Apply appropriate methods and contemporary tools to the scoping, analysis, design, construction, verification and operation of software systems
CLO3Communicate proficiently to a variety of audiences, function as an effective member or leader of a team, and use the basic tools and practices of project management within project work
CLO4Demonstrate professionalism, integrity, ethical conduct, professional accountability and an awareness of professional practice in a global context
CLO5Apply problem analysis and decision-making methodologies to identify, design and implement solutions to industry relevant problems with intellectual independence
CLO6Reflect on personal performance, learning, and self-management processes as a means of continued professional development and lifelong learning
Career opportunities
Graduates of this course will have extensive skills in system development, particularly relating to medium- and large-scale projects. They will have developed experience in working on team projects and will have well-developed oral and written communication skills.
Professional recognition
This degree is accredited with the Australian Computer Society at the professional level.

Scholarships
At Swinburne scholarships are about providing opportunity, promoting equity and recognising excellence and achievement. Scholarships are available for both commencing and current students.
How to enter this course
- Entry requirements, English language requirements and pathways.
How to apply
Find out more about how to apply.
View the Course Admission Information, which includes the ATAR and Student profiles for this course. Swinburne’s general admissions information is also available here.