Overview

The Bachelor of Games and Interactivity/Bachelor of Computer Science will give you a broad knowledge of game design, combined with the computer science skills required to develop games and interactive applications.

Prepare to develop and playtest games in a studio environment while you collaborate with others and develop expertise in software development and computer science. 

Is your course available for Midyear entry?

Starting midyear means getting your study goals under way before the year is over. Semester 2 begins Monday 29 July, 2024.

Your major

Games Development

A Games Development major teaches you the design and programming of computer games and other interactive software.

Gain skills in software development and specialist areas in games development, and learn about the creative and design aspects of multimedia and internet technologies. Enjoy real-world experiences through our Work Integrated Learning program.

Your industry experience

Work Integrated Learning is a guaranteed part of all our bachelor degrees. In this double degree, you'll apply your learning in six project units related to computer science in professionally focused, industry-linked projects.

Skills you’ll learn

  • Critical and analytical skills
  • Creative problem solving skills
  • Interdisciplinary team Computer software development Machine learning application

Your career opportunities

  • Games developer
  • Computer graphics (CG) animator
  • Games tester
  • Multimedia developer
  • Data scientist
  • Software architect
  • Programmer
  • Software developer

Key codes

CRICOS course code
088393F
VTAC Code (IFP)
3400234723
VTAC Code (CSP)
3400234721
International student visa

International students in Australia who hold student visas are required to study full-time and on campus. Courses that are taught entirely online are only available to international students studying outside Australia or those in Australia who are not on a student visa. Online courses are not available to international students in Australia who hold a student visa.

Professional accreditations

Why Swinburne?

Top 200 for Communication

#1 in Melbourne for overall experience

Ranked top 10 Australian university for Computer Science and Electronics

85.1% of students found employment within 4 months of graduating

Qualifications

One of the following:

  • successful completion of the Victorian Certificate of Education (VCE) or its equivalent, such as an interstate or international Year 12 qualification
  • completion or partial completion of an approved tertiary qualification (including certificates IV (completed), diplomas, advanced diplomas, associate degrees and degrees).

ATAR Guaranteed Entry Score

70

2023 lowest rank to receive an offer [before adjustment pts.]

60.85

You’ll be guaranteed a place in this course if you meet or exceed the ATAR Guaranteed Entry Score, provided you meet the course prerequisites.

If your ATAR is below the guaranteed entry score, you can still be offered a place as your ATAR may be adjusted based on subject bonuses, equity schemes or other factors. Use the above ATAR as a guide on your eligibility, and see the course handbook page for more information on entry requirements. 

Successful completion of Australian Year 12, or equivalent overseas qualification.

Course prerequisites

  • VCE Units 3 and 4 – a minimum study score of 25 in any English (except EAL) or 30 in English as an Additional Language (EAL) or equivalent.
  • VCE Units 1 and 2 – satisfactory completion in two units (any study combination) of any Mathematics or equivalent.

Applicants who do not meet the mathematics prerequisites for this course will be required to successfully complete Swinburne’s MathsLink Further Mathematics bridging program.

Admission requirements

Meeting the minimum entry requirements for the course does not guarantee an offer of a place. See admission requirements for general information about the admission process.

English language requirements

Satisfactory completion of one of the following:

Admission requirements

Meeting the minimum entry requirements for the course does not guarantee an offer of a place. See admission requirements for general information about the admission process.

Need to undertake an English assessment for entry?

A prerequisite for many courses, the Pearson Test of English (PTE Academic) can now be done at our Hawthorn campus.

Credit transfer

Credit is granted in recognition of previous study and/or experience and allows students to gain advanced standing towards their course. Applicants are assessed on a case-by-case basis.

Recognition of prior learning

Recognition of Prior Learning (RPL) allows students to gain credit (advanced standing) towards their course in recognition of skills and knowledge gained through work experience, life experience and/or formal training. Applicants are assessed on a case-by-case basis.

Apply for a pathway course

Pathways allow students to progress from one qualification to another where the first course is recognised as an entry requirement and/or provides credit (advanced standing) to the second.

Note: This information should be used as a guide for those who have completed a course and are seeking credit into another course. For those yet to commence their course, during the time taken to complete, this information may change. Credit available may vary depending on the major selected within any given degree. Progression to professional degrees may be subject to additional criteria or academic performance.

How credit points work

Successful completion of the Bachelor of Games and Interactivity/ Bachelor of Computer Science requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.

12
Core units
+
16
Major units
+
4
Elective units
=
4 year double degree

What your course could look like

These are some examples of the units currently in this course. Your sequence may vary depending on unit availability, prerequisite requirements and the semester in which you commenced your course.

Units of study Unit code
Core units
Sound Design and Acquisition
Core unit, 12.5 credit points
FTV10005
Introduction to Game Studies
Core unit, 12.5 credit points
ART10004
3D Modelling for Objects and Environments
Core unit, 12.5 credit points
DDD20022
Principles of Game Design
Core unit, 12.5 credit points
GAM10002
Introduction to Games Production
Core unit, 12.5 credit points
GAM20001
Pervasive Game Design Lab
Core unit, 12.5 credit points
GAM20002
Digital Game Prototyping Lab
Core unit, 12.5 credit points
GAM20003
Writing for Interactive Narratives
Core unit, 12.5 credit points
GAM20004
Games & Interactivity Project 1
Core unit, 12.5 credit points
GAM30002
Behaviour and Motivation in Games
Core unit, 12.5 credit points
ART30003
Games & Interactivity Project 2
Core unit, 12.5 credit points
GAM30003
User-Centred Design & Evaluation
Core unit, 12.5 credit points
GAM30004
Units of study Unit code
Core units
Computer Systems
Core unit, 12.5 credit points
COS10004
Introduction to Programming
Core unit, 12.5 credit points
COS10009
Technology in an Indigenous Context Project
Core unit, 12.5 credit points
COS10025
Computing Technology Inquiry Project
Core unit, 12.5 credit points
COS10026
Networks and Switching
Core unit, 12.5 credit points
TNE10006
Object Oriented Programming
Core unit, 12.5 credit points
COS20007
Computing Technology Project A
Core unit, 12.5 credit points
COS40005
Computing Technology Project B
Core unit, 12.5 credit points
COS40006
Major units (Games Development)
3D Modelling for Objects and Environments
Major unit, 12.5 credit points
DDD20022
Artificial Intelligence for Games
Major unit, 12.5 credit points
COS30002
Computing Technology Design Project
Major unit, 12.5 credit points
COS20031
Software Development for Mobile Devices
Major unit, 12.5 credit points
COS30017
Games Programming
Major unit, 12.5 credit points
COS30031
Computing Technology Innovation Project
Major unit, 12.5 credit points
COS30049
Software Architectures and Design
Major unit, 12.5 credit points
SWE30003
Software Deployment and Evolution
Major unit, 12.5 credit points
SWE40006
Want to see the full range of electives?

Learn about all the electives you can take in the course handbook.

Units of study Unit code
Option 1
Work Experience In Industry A
Practical unit, 25.0 credit points
WEI20001
Integrated Professional Placement A - Games and Interactivity
Academic unit, 25.0 credit points
GAM20007
Work Experience in Industry B
Practical unit, 25.0 credit points
WEI20002
Integrated Professional Placement B - Games and Interactivity
Academic unit, 25.0 credit points
GAM20008
or
Option 2
Work Experience In Industry A
Practical unit, 25.0 credit points
WEI20001
Integrated Professional Placement A - Information and Communication Technology
Academic unit, 25.0 credit points
ICT20013
Work Experience in Industry B
Practical unit, 25.0 credit points
WEI20002
Integrated Professional Placement B - Information and Communication Technology
Academic unit, 25.0 credit points
ICT20014

2024 fees

Yearly fee* ($AUD)

$8,948

Total fee* ($AUD)

$35,792

2024 fees

Yearly fee* ($AUD)

$38,840.00

Fees are estimates only

The student tuition fees as published are subject to change given individual circumstances at enrolment. These fees apply to 2024 unit enrolments for HE Commonwealth Supported Place (CSP) and Undergraduate Full Fee Paying (FFP) only and may change for units studied in future years. If part-time study is permitted, annual fees will be proportionally lower based on the number of units taken per semester.

Fees are estimates only

The indicative course fees shown apply to international students for the relevant year only. They are based on a standard study load per year. However, please note that fees are assessed according to a student's study load in each semester, and variation to study load will result in an adjustment to tuition fees. International tuition fees are generally inclusive of Student Services and Amenities Fee (SSAF). All fees are subject to annual review and may be adjusted.

How do I pay my fees?

HECS-HELP is a loan and discount scheme available to you if you are eligible and enrolled in a Commonwealth supported place. A HECS-HELP loan can cover all or part of your contribution amount. You can also choose to pay your fees up front. 

International students need to pay tuition fees up-front by the relevant due date. You can find the due dates on your Statement of Account.

To pay your fees:

  • log in to My Financials
  • check your Australian bank account details are correct 
  • check your Statement of Account to see how much you owe 
  • pay using your preferred payment method.

Eligibility for HECS-HELP

You are eligible for a HECS-HELP loan if you have been offered a Commonwealth Supported Place (CSP) for an undergraduate degree at Swinburne or a UniLink course, and you:

  • are an Australian citizen and doing at least one unit of your course in Australia; or
  • hold a permanent humanitarian visa and will be living in Australia for the duration of your course; or
  • hold a New Zealand Special Category visa and meet the special eligibility requirements for New Zealand citizens.

Student services and amenities fee

This funding serves to improve the student experience at Swinburne. You may use many or just some of the services and amenities that the fee provides.

The fee shown in the capped amount for 2024.

This funding serves to improve the student experience at Swinburne. You may use many or just some of the services and amenities that the fee provides.

This amenities fee is included within your annual tuition fee listed above. The fee shown in the capped amount for 2024.

Please refer to the Student Services Amenities Fee page for more information.

SSAF fee* ($AUD)

$351.00

SSAF fee* ($AUD)

$351.00

Scholarships

Scholarship applications for 2024 are open. Scholarships at Swinburne are about providing opportunity, promoting equity and recognising excellence and achievement. We want you to reach your potential and achieve your life and career goals. 

Our handy guide will assist you to gather documents for your application.

When you apply for a Swinburne course, we automatically consider you for an international scholarship of up to 20 per cent off your course fees – no separate application required! Just apply for your Swinburne course of choice and when we review your course application, we will also assess you for an international scholarship.

Professional placement fees

Students who participate in a six- or 12-month professional placement will be subject to an increase in total course fees.

Apply through an agent

Most international students use an education agent to help them through the application process. Swinburne has agents all over the world that can help you with your application to study. Search for a Swinburne representative in your country. If your country is not listed, please contact us.

Representatives and agents
BB-GAMCS
Search for agents

Apply directly

Ready to take on a new challenge and reach your academic goals? If you already know which course you want to study and understand the entry requirements, what are you waiting for? Apply online! Remember, you cannot apply direct if you have an active VTAC application.

Course code
BB-GAMCS
Apply directly
Course code
BB-GAMCS
CRICOS code
088393F
Apply directly

Apply through VTAC

International students currently studying Year 12 in Australia must apply through VTAC. VTAC is the central office that administers the application processes for places in tertiary courses, scholarships and the Special Entry Access Scheme at universities, TAFEs and independent tertiary colleges in Victoria. 

VTAC is the central office that administers the application processes for places in tertiary courses, scholarships and the Special Entry Access Scheme at universities, TAFEs and independent tertiary colleges in Victoria.

VTAC Code (CSP)
3400234721
Apply through VTAC
VTAC Code (IFP)
3400234723
Apply through VTAC
Start dates
Location
Last date to apply
Start dates
Semester 2
Location
Hawthorn
Last date to apply
24-July-2024
Start dates
29-July-2024
Semester 1
Location
Hawthorn
Last date to apply
26-February-2025
Start dates
03-March-2025
Start dates
Location
Start dates
Semester 2
Location
Hawthorn
Start dates
29-July-2024
Semester 1
Location
Hawthorn
Start dates
03-March-2025
Upcoming events
Swinburne Innovation Challenge
26-June-2024
Open Day 2024
28-July-2024