Overview

The Bachelor of Games and Interactivity/Bachelor of Animation offers students a competitive edge in the fields of animation and games development.

You'll acquire a broad understanding of animation through the practice of animation techniques. Learn about film, television and animation history and theory; as well as the role of games in contemporary society and how games are developing as a cultural industry.

Is your course available for Midyear entry?

Starting midyear means getting your study goals under way before the year is over. Semester 2 begins Monday 29 July, 2024.

Your industry experience

Bolster your CV with real industry experience while you study through our Work Integrated Learning programs – a guaranteed part of all our bachelor degrees. These can include placements, internships or industry-linked projects. In this double degree, the core units you’ll study will give you the opportunity to apply your learning in a professionally focused, multidisciplinary project during your final year of study.

Skills you’ll learn

  • Critical and analytical skills
  • Games industry standard software skills
  • Production techniques
  • Interdisciplinary team work skills
  • Collaboration
  • Creative problem solving skills

Your career opportunities

  • Games developer
  • Games tester
  • Multimedia developer
  • Editor
  • Director or producer
  • Stop motion animator

Key codes

CRICOS course code
095611J
VTAC Code (IFP)
3400211243
VTAC Code (CSP)
3400211241
International student visa

International students in Australia who hold student visas are required to study full-time and on campus. Courses that are taught entirely online are only available to international students studying outside Australia or those in Australia who are not on a student visa. Online courses are not available to international students in Australia who hold a student visa.

Professional accreditations

Why Swinburne?

Top 200 for communication

Top 1% of universities globally

#1 in Melbourne for overall experience

Top 50 in the world for art and design

Next gen now degree

Games and Interactivity is helping Emre craft new realities

Whether it's a sensory forest or the International Space Station, Emre is designing world-renowned virtual realities with the help of his Bachelor of Games and Interactivity.

Make industry connections and start your game-changing career at Swinburne.

Qualifications

Successful completion of one of the following:

  • the Victorian Certificate of Education (VCE) or its equivalent, such as an interstate or international Year 12 qualification.
  • completion or partial completion of an approved tertiary qualification (including Certificates IV (completed), Diplomas, Advanced Diplomas, Associate Degrees and Degrees)
  • applicants without a formal qualification may be considered for entry upon completion of the STAT test.

ATAR Guaranteed Entry Score

65

You’ll be guaranteed a place in this course if you meet or exceed the ATAR Guaranteed Entry Score, provided you meet the course prerequisites.

If your ATAR is below the guaranteed entry score, you can still be offered a place as your ATAR may be adjusted based on subject bonuses, equity schemes or other factors. Use the above ATAR as a guide on your eligibility, and see the course handbook page for more information on entry requirements. 

Successful completion of Australian Year 12, or equivalent overseas qualification.

Course prerequisites

  • VCE Units 3 and 4 – a minimum study score of 25 in any English (except EAL) or 30 in English as an Additional Language (EAL) or equivalent.
  • VCE Units 3 and 4 – a minimum study score of 25 in any English (except EAL) or 30 in English as an Additional Language (EAL) or equivalent.
Admission requirements

Meeting the minimum entry requirements for the course does not guarantee an offer of a place. See admission requirements for general information about the admission process.

English language requirements

Satisfactory completion of one of the following:

Need to undertake an English assessment for entry?

A prerequisite for many courses, the Pearson Test of English (PTE Academic) can now be done at our Hawthorn campus.

Credit transfer

Credit is granted in recognition of previous study and/or experience and allows students to gain advanced standing towards their course. Applicants are assessed on a case-by-case basis.

Recognition of prior learning

Recognition of Prior Learning (RPL) allows students to gain credit (advanced standing) towards their course in recognition of skills and knowledge gained through work experience, life experience and/or formal training. Applicants are assessed on a case-by-case basis.

Apply for a pathway course

Pathways allow students to progress from one qualification to another where the first course is recognised as an entry requirement and/or provides credit (advanced standing) to the second.

Note: This information should be used as a guide for those who have completed a course and are seeking credit into another course. For those yet to commence their course, during the time taken to complete, this information may change. Credit available may vary depending on the major selected within any given degree. Progression to professional degrees may be subject to additional criteria or academic performance.

How credit points work

Successful completion of the Bachelor of Games and Interactivity/ Bachelor of Animation requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.

27
Core units
+
4
Elective units
=
4-year bachelor degree

What your course could look like

Units are listed in a proposed sequence. However this can be amended depending on unit availability, prerequisite requirements and the semester in which you commenced your course.

Units of study Unit code
Core units
Sound Design and Acquisition
Core unit, 12.5 credit points
FTV10005
Introduction to Game Studies
Core unit, 12.5 credit points
ART10004
3D Modelling for Objects and Environments
Core unit, 12.5 credit points
DDD20022
Principles of Game Design
Core unit, 12.5 credit points
GAM10002
Introduction to Games Production
Core unit, 12.5 credit points
GAM20001
Pervasive Game Design Lab
Core unit, 12.5 credit points
GAM20002
Digital Game Prototyping Lab
Core unit, 12.5 credit points
GAM20003
Writing for Interactive Narratives
Core unit, 12.5 credit points
GAM20004
Games & Interactivity Project 1
Core unit, 12.5 credit points
GAM30002
Behaviour and Motivation in Games
Core unit, 12.5 credit points
ART30003
Games & Interactivity Project 2
Core unit, 12.5 credit points
GAM30003
User-Centred Design & Evaluation
Core unit, 12.5 credit points
GAM30004
Units of study Unit code
Core units
Introduction to Animation
Core unit, 12.5 credit points
ANI10001
2D Production Techniques for Animation
Core unit, 12.5 credit points
ANI10002
History of Animation
Core unit, 12.5 credit points
ANI10003
Introduction to Character and Environment Design
Core unit, 12.5 credit points
ANI10004
3D Production Techniques for Animation
Core unit, 12.5 credit points
ANI10005
Action Analysis and Locomotion
Core unit, 12.5 credit points
ANI10006
Advanced Character Design for Animation
Core unit, 12.5 credit points
ANI20001
Acting for Animation
Core unit, 12.5 credit points
ANI20003
Sound Design and Acquisition
Core unit, 12.5 credit points
FTV10005
Genre and the Moving Image
Core unit, 12.5 credit points
FTV10006
Writing and Directing for Animation
Core unit, 12.5 credit points
ANI20002
Producing and Production Management for Animation
Core unit, 12.5 credit points
ANI20004
Major Project: Development and Pre-Production
Core unit, 12.5 credit points
ANI30001
Major Project: Production and Post Production
Core unit, 25.0 credit points
ANI30002
Major Project: Screen Writing
Core unit, 12.5 credit points
FTV30014
Want to see the full range of electives?

Learn about all the electives you can take in the course handbook.

Units of study Unit code
Option 1
Work Experience In Industry A
Practical unit, 25.0 credit points
WEI20001
Integrated Professional Placement A - Film and Television
Academic unit, 25.0 credit points
FTV20018
Work Experience in Industry B
Practical unit, 25.0 credit points
WEI20002
Integrated Professional Placement B - Film and Television
Academic unit, 25.0 credit points
FTV20019
or
Option 2
Work Experience In Industry A
Practical unit, 25.0 credit points
WEI20001
Integrated Professional Placement A - Games and Interactivity
Academic unit, 25.0 credit points
GAM20007
Work Experience in Industry B
Practical unit, 25.0 credit points
WEI20002
Integrated Professional Placement B - Games and Interactivity
Academic unit, 25.0 credit points
GAM20008

2024 fees

Yearly fee* ($AUD)

$8,948

Total fee* ($AUD)

$35,792

2024 fees

Yearly fee* ($AUD)

$41,640.00

Fees are estimates only

The student tuition fees as published are subject to change given individual circumstances at enrolment. These fees apply to 2024 unit enrolments for HE Commonwealth Supported Place (CSP) and Undergraduate Full Fee Paying (FFP) only and may change for units studied in future years. If part-time study is permitted, annual fees will be proportionally lower based on the number of units taken per semester.

Fees are estimates only

The indicative course fees shown apply to international students for the relevant year only. They are based on a standard study load per year. However, please note that fees are assessed according to a student's study load in each semester, and variation to study load will result in an adjustment to tuition fees. International tuition fees are generally inclusive of Student Services and Amenities Fee (SSAF). All fees are subject to annual review and may be adjusted.

How do I pay my fees?

HECS-HELP is a loan and discount scheme available to you if you are eligible and enrolled in a Commonwealth supported place. A HECS-HELP loan can cover all or part of your contribution amount. You can also choose to pay your fees up front. 

International students need to pay tuition fees up-front by the relevant due date. You can find the due dates on your Statement of Account.

To pay your fees:

  • log in to My Financials
  • check your Australian bank account details are correct 
  • check your Statement of Account to see how much you owe 
  • pay using your preferred payment method.

Eligibility for HECS-HELP

You are eligible for a HECS-HELP loan if you have been offered a Commonwealth Supported Place (CSP) for an undergraduate degree at Swinburne or a UniLink course, and you:

  • are an Australian citizen and doing at least one unit of your course in Australia; or
  • hold a permanent humanitarian visa and will be living in Australia for the duration of your course; or
  • hold a New Zealand Special Category visa and meet the special eligibility requirements for New Zealand citizens.

Student services and amenities fee

This funding serves to improve the student experience at Swinburne. You may use many or just some of the services and amenities that the fee provides.

The fee shown in the capped amount for 2024.

This funding serves to improve the student experience at Swinburne. You may use many or just some of the services and amenities that the fee provides.

This amenities fee is included within your annual tuition fee listed above. The fee shown in the capped amount for 2024.

Please refer to the Student Services Amenities Fee page for more information.

SSAF fee* ($AUD)

$351.00

SSAF fee* ($AUD)

$351.00

Scholarships

Scholarship applications for 2024 are open. Scholarships at Swinburne are about providing opportunity, promoting equity and recognising excellence and achievement. We want you to reach your potential and achieve your life and career goals. 

Our handy guide will assist you to gather documents for your application.

When you apply for a Swinburne course, we automatically consider you for an international scholarship of up to 20 per cent off your course fees – no separate application required! Just apply for your Swinburne course of choice and when we review your course application, we will also assess you for an international scholarship.

Professional placement fees

Students who participate in a six- or 12-month professional placement will be subject to an increase in total course fees.

Apply through an agent

Most international students use an education agent to help them through the application process. Swinburne has agents all over the world that can help you with your application to study. Search for a Swinburne representative in your country. If your country is not listed, please contact us.

Representatives and agents
BB-GAMIANI
Search for agents

Apply directly

Ready to take on a new challenge and reach your academic goals? If you already know which course you want to study and understand the entry requirements, what are you waiting for? Apply online! Remember, you cannot apply direct if you have an active VTAC application.

Course code
BB-GAMIANI
Apply directly
Course code
BB-GAMIANI
CRICOS code
095611J
Apply directly

Apply through VTAC

International students currently studying Year 12 in Australia must apply through VTAC. VTAC is the central office that administers the application processes for places in tertiary courses, scholarships and the Special Entry Access Scheme at universities, TAFEs and independent tertiary colleges in Victoria. 

VTAC is the central office that administers the application processes for places in tertiary courses, scholarships and the Special Entry Access Scheme at universities, TAFEs and independent tertiary colleges in Victoria.

VTAC Code (CSP)
3400211241
Apply through VTAC
VTAC Code (IFP)
3400211243
Apply through VTAC
Start dates
Location
Last date to apply
Start dates
Semester 1
Location
Hawthorn
Last date to apply
26-February-2025
Start dates
03-March-2025
Start dates
Location
Start dates
Semester 1
Location
Hawthorn
Start dates
03-March-2025
Upcoming events
Swinburne Innovation Challenge
26-June-2024
Open Day 2024
28-July-2024
Animation is a childhood dream come true for Jasmine

Animation is a childhood dream come true for Jasmine

Listen to Jasmine's story of being inspired by animation as a child, and how she's drawing her own success story at Swinburne.