Bachelor of Games and Interactivity/ Bachelor of Animation
Blended learning – on-campus and digital learning
The Bachelor of Games and Interactivity / Bachelor of Animation invites students to gain the competitive edge in their field. This double degree offers in-depth learning in both games and animation – covering history, theory and contemporary production. Students will graduate with a unique skill set sought after by producers, studios, developers and emerging tech companies.
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VTAC codes
- 3400211241 (CSP)
- 3400211243 (IFP)
Faculty
Faculty of Health, Arts and Design
Course details
- Course structure, work integrated learning, career opportunities and professional recognition.
Course structure
Successful completion of the Bachelor of Games and Interactivity/ Bachelor of Animation requires students to complete units of study to the value of 400 credit points. All units of study are valued at 12.5 credit points unless otherwise stated.
View course rules and special requirements
*Outcome unit – completion demonstrates the attainment of course learning outcomes
+
Other studies
4 units (50 credit points)
Choose from a combination of the following course components to complete 50 credit points of other study. Students may also select elective units (12.5 credit points each).
- Full-time study: 100 credit points/eight standard units of study per year
- Part-time study: 50 credit points/four standard units of study per year
- One credit point is equivalent to one hour of study per week per semester (including contact hours and private study)
- See the course planner for an example degree structure
Course learning outcomes
Upon successful completion of the Bachelor of Games and Interactivity / Bachelor of Animation, graduates will be able to:
- systematically review and critically evaluate research from a variety of sources to inform their knowledge and conceptual understandings of Games and Interactivity
- formulate arguments that are fit for purpose and demonstrate an understanding of the relevant theories and evidence in the area of Games and Interactivity
- critically analyse information to generate creative solutions to solve complex problems in the area of Games and Interactivity
- define and integrate theoretical principles and apply these in the area of Games and Interactivity
- apply knowledge and skills with responsibility and accountability for their own learning and practice, individually and in collaboration with others
- interpret and communicate ideas, problems and arguments in modes suitable to a range of audiences using a range of media
- coherently articulate a line of reasoning demonstrating cultural sensitivity and apply a framework to analyse and offer solutions to ethical dilemmas in local and international contexts
- exercise critical thinking and judgement to articulate concepts and solve problems across a range of animation media and contexts
- analyse, critically review, consolidate and synthesise knowledge of animation to inform creative and technical decision-making
- apply cognitive and technical skills to pre-visualise and produce animation within linear or interactive narrative structures
- demonstrate a breadth of creative and production techniques to craft high quality characters, objects, environments and their animation
- present a clear, coherent and independent articulation of animation topics, genres and trends within the field of animation
- show initiative and judgement during the development, production and management of animated concepts
- compare, select and apply best-practice production techniques and workflows to different animation mediums and contexts
- extend communication and organisational skills to manage animation projects and tasks with personal responsibility and accountability
- perceive organisational, social, legal and ethical issues, and address these within the development, production and distribution of animated productions.
Work Integrated Learning
Swinburne's Work Integrated Learning program provides opportunities to gain invaluable skills and confidence in knowing that you have what it takes to land a job in your field by graduation. You can also earn credit towards your degree. Choose from six- or 12-month professional placements, professional internships, industry-linked projects, industry study tours and accreditation placements. Find out more.
Choose a professional placement option:
12 months Six monthsDouble degrees provide the opportunity to complete a placement in your preferred field.
Professional Placement in Film and Television
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Film and Television | FTV20018 | 25 |
Work Experience in Industry B | WEI20002 | 25 |
Integrated Professional Placement B - Film and Television | FTV20019 | 25 |
Professional Placement in Games and Interactivity
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Games and Interactivity | GAM20007 | 25 |
Work Experience in Industry B | WEI20002 | 25 |
Integrated Professional Placement B - Games and Interactivity | GAM20008 | 25 |
Double degrees provide the opportunity to complete a placement in your preferred field.
Professional Placement in Film and Television
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Film and Television | FTV20018 | 25 |
Professional Placement in Games and Interactivity
Units | Unit codes | Credit points |
---|---|---|
Work Experience in Industry A | WEI20001 | 25 |
Integrated Professional Placement A - Games and Interactivity | GAM20007 | 25 |
Career opportunities
This program provides a range of opportunities within the games and animation industries – as well as allied creative industries such as digital media and motion graphics.
Professional recognition
On completion of the qualification students may be eligible to become members of the following industry and peak bodies, and should confirm their eligibility with the association.
- Screen Services Association of Victoria
- Design Institute of Australia (DIA)
- Melbourne Art Directors Club (MADC)
- Australian Cinematographers Society (ACS)
- Screen Producers Association of Australia (SPA)
- Game Developers' Association of Australia (GDAA).
Fees
- Fees for 2021.
Students who participate in a six- or 12-month professional placement will be subject to an increase in total course fees.
2021 rate* | Estimated total cost of the course | Estimated cost of the course per year if studying full-time* | Amenities fee per year if studying full-time* |
---|---|---|---|
Commonwealth Supported Place (CSP) |
$44,900 | $11,225 | See how your SSAF is calculated |
How do I pay my fees?
HECS-HELP is a loan and discount scheme available to eligible students enrolled in a Commonwealth supported place. A HECS-HELP loan can cover all or part of the student contribution amount.
Find out more about fees.

Scholarships
At Swinburne scholarships are about providing opportunity, promoting equity and recognising excellence and achievement. Scholarships are available for both commencing and current students.
How to enter this course
- Entry requirements, pathways, credit transfer and recognition of prior learning.
How to apply
Applications for Semester 1 for courses listed on the VTAC Guide are generally made through VTAC. Under certain circumstances, some students (e.g. Non-Year 12) may apply directly to Swinburne. Find out more about how to apply.
View the Course Admission Information, which includes the ATAR and Student profiles for this course. Swinburne’s general admissions information is also available here.