Screen Audiences
Overview
This unit uncovers the vital role of audiences in screen culture. It introduces students to how viewers, fans, and gamers have been theorised by scholars and understood by the creative industries. Students explore audiences for film, TV shows, games, and broader screen culture to understand global consumption practices, cross-generational trends, and overlooked screen communities. Students develop an understanding of how audience practices are shaped by technology, media policy, and industry regulation. Crucially, this unit will instruct students in key audience research methods, equipping them with skills that are in demand across a range of screen culture roles.
Requisites
100 Credit points
30-May-2027
Unit learning outcomes
Students who successfully complete this unit will be able to:
- Critically examine scholarly and industry approaches to identifying and researching screen audiences
- Analyse audiences across platforms, generations, and global contexts
- Evaluate how audience behaviours are shaped by technology, media policy, and industry regulation
- Apply the best methods for audience research and communicate insights to industry and community stakeholders
Teaching methods
Hawthorn
| Type | Hours per week | Number of weeks | Total (number of hours) |
|---|---|---|---|
On-campus Lecture |
1.50 | 12 weeks | 18 |
On-campus Class |
1.50 | 12 weeks | 18 |
Online (Asyncronous) Modules |
2.00 | 12 Weeks | 24 |
Specified Activities Various |
2.00 | 12 weeks | 24 |
Unspecified Activities Independent Learning |
5.50 | 12 weeks | 66 |
| Total | 150 |
Assessment
| Type | Task | Weighting | ULOs |
|---|---|---|---|
| Assessment | Individual | 25 % | 1,2,3,4 |
| Presentation | Individual | 25 % | 1,2,3,4 |
| Project | Group | 50 % | 1,2,3,4 |
Content
- Reception, spectatorship, publics
- Audience Research Methods
- Platforms, algorithms, and streaming
- Cinephilia and review culture
- Moviegoing, co-viewing and fragmented audiences
- Marginalised and overlooked audiences
- Fandom and Participatory Culture
- Watching, interacting, and playing
- Screen audiences and media policy
- Spectatorship and screen technology
- Experience economy
- Datafied audiences
- Parasocial relationships and celebrity culture
- Graduate Attribute – Communication Skills: Verbal communication
- Graduate Attribute – Communication Skills: Communicating using different media
- Graduate Attribute – Teamwork Skills: Collaboration and negotiation
- Graduate Attribute – Teamwork Skills: Teamwork roles and processes
- Graduate Attribute – Digital Literacies: Information literacy
- Graduate Attribute – Digital Literacies: Technical literacy
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.