Technology Innovation and Product Commercialisation
Overview
This unit enables students to design and develop innovative technology-based solutions to address industry-driven challenges relevant to their chosen specialisation. It places a strong emphasis on technology innovation, research, and entrepreneurship throughout the process of investigating opportunities, validating ideas, and creating solutions to complex real-world problems. Working in multidisciplinary teams, students apply evidence-based research, innovation methodologies, and industry engagement to develop technology products, services, or ventures. Each team is supported by a staff facilitator and undertakes an innovation project that applies knowledge from one or more computing disciplines to design, develop, and evaluate technology-based products, services, or ventures that address real-world challenges and opportunities.
Requisites
01-November-2026
30-May-2027
31-October-2027
Unit learning outcomes
On successful completion of this unit students will be able to:
- Critically analyse real-world challenges, emerging technologies, industry trends, and market opportunities to identify and justify innovative technology solutions within or across computing disciplines
- Conduct systematic investigation and validation of product, service, or venture opportunities using design thinking, lean startup, research methods, and innovation methodologies to generate, analyse, and critically evaluate evidence of customer needs, market demand, and feasibility
- Create and technically evaluate minimum viable products (MVPs), prototypes, or proof-of-concept solutions by integrating knowledge, technologies, and technical capabilities from one or more computing disciplines to develop innovative technology products, services, or ventures
- Collaboratively develop and communicate innovative technology solutions by applying project management, ethical and professional practices, and evaluating their commercial, social, and organisational impact
Teaching methods
Hawthorn
| Type | Hours per week | Number of weeks | Total (number of hours) |
|---|---|---|---|
| Live Online Lecture |
2.00 | 12 weeks | 24 |
| On-campus Workshop |
2.00 | 12 weeks | 24 |
| On-campus Workshop |
2.00 | 12 weeks | 24 |
| Unspecified Activities Various |
19.00 | 12 weeks | 228 |
| TOTAL | 300 |
Assessment
| Type | Task | Weighting | ULO's |
|---|---|---|---|
| Portfolio with Photo Essay | Individual | 10 - 30% | 2,3,4 |
| Final Pitch and Presentation | Group | 30 - 50% | 2,3,4 |
| Comprehensive Research Report and Design Proposal | Individual | 30 - 40% | 1,2,3 |
Content
· Technology innovation, startup development and commercialisation.
· Opportunity identification through emerging technologies and industry trends.
· Design Thinking and Lean Startup methodologies.
· Customer discovery, user-centred design and market validation.
· Innovation research and evidence-based opportunity assessment.
· Business model development and technology commercialisation strategies.
· MVP, prototype and proof-of-concept design and development.
· Product-market fit and technology adoption.
· Technology venture development and innovation project management.
· Multidisciplinary technology solution design and implementation.
· Commercial, social and organisational impact of technology innovation.
· Ethics, privacy, cybersecurity and responsible innovation.
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.