Overview

This is a project-based final year capstone unit in which students work individually, or in teams if the project is a large industry project, to apply their skills to generate a combination of computing and engineering technology solution to an industry challenge. The project is part 1 of a year-long project. Having an overall focus of engineering technology innovation, students will be focusing on the research and development stages of the year-long project. Students will be able to select a project from a range of industry-oriented projects aligned to their chosen engineering major and will work under the guidance of an Academic facilitator.

Requisites

Prerequisites

250 credit points

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025
Semester 1
Location
Hawthorn
Start and end dates
02-March-2026
31-May-2026
Last self-enrolment date
15-March-2026
Census date
31-March-2026
Last withdraw without fail date
21-April-2026
Results released date
07-July-2026
Semester 2
Location
Hawthorn
Start and end dates
03-August-2026
01-November-2026
Last self-enrolment date
16-August-2026
Census date
01-September-2026
Last withdraw without fail date
22-September-2026
Results released date
08-December-2026

Unit learning outcomes

Students who successfully complete this unit will be able to:

  1. Create real-world computing and engineering technology project by applying professional ethical practices as an IT practitioner and by incorporating relevant methods, techniques, tools, processes, and standards
  2. Evaluate topic areas by applying research methods and skills to complete a research report
  3. Create project and handover strategies that align with ethical standards and meet information security requirements.
  4. Create structured approaches to planning, execution, monitoring, and delivery of a computing and engineering technology project, incorporating principles and best practices in requirements engineering, architectural engineering, risk engineering (management), quality engineering and change engineering (management)
  5. Communicate and work effectively within teams and with diverse stakeholders by demonstrating appropriate use of verbal, written, and digital communication strategies tailored to professional and project-specific contexts

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-Campus
Lecture
1.00  12 weeks  12
Specified Activities
Supervisor Meetings
1.00  12 weeks  12
Specified Activities
Group Meetings
1.00  12 weeks  12
Unspecified Activities
Independent Learning
9.50  12 weeks  114
TOTAL     150

Assessment

Type Task Weighting ULO's
Portfolio Individual/Group  100%  1,2,3,4,5,

Hurdle

As the minimum requirements of assessment to pass a unit and meet all ULOs to a minimum standard, an undergraduate student must have achieved:

(i) achieve an overall mark for the unit of 50% or more, and(ii) complete the project to an acceptable standard. A rubric will be used to determine if students have met the acceptable standard. The rubric is available on Canvas. Students who do not successfully achieve hurdle requirement (i) and (ii) in full, will receive a maximum of 45% as the total mark for the unit.

Content

  • Application of computing and engineering technology solutions
  • Research Methods
  • Research Planning
  • Research Ethics
  • Software and Engineering management

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.