- One Semester or equivalent
- 84 hours + blended
On-campus unit delivery combines face-to-face and digital learning.
2022 teaching periods
Higher Ed. Semester 2
Last self enrolment:
Last withdraw without fail:
Prerequisites62.5 credit points from a Masters degree
Aims and objectives
This is a project-based unit in which students work in teams to innovate a solution to an industry driven challenge. The project will have a substantial emphasis on research and innovation. It will also prepare students for ICT research in non-academic contexts such as legal, government, commercial and software production environments. Teams of students will have a staff member as a ‘facilitator’ whilst working on this project. Student teams will be allowed to select a project from a range of industry oriented innovation projects aligned to their chosen specialisation or course discipline.
Unit Learning Outcomes (ULO)
On successful completion of this module the learner will be able to:
1. Describe the practices used in real-world research including legal, commercial and ethical frameworks and apply an evidence based approach to technology innovation
2. Describe the characteristic features of real-world research methods and debate their relative merits, and apply findings to conduct technology innovation.
3. Compare, evaluate and select suitable research methods appropriate to a body of research.
4. Apply real-world research practices to interpret and critically evaluate previously published material in a formal literature review, and plan, design, develop an innovative solution within a team environment.
5. Research the literature and compare viewpoints and arguments, and identify gaps in knowledge generating innovation concepts.
6. Draws on social, culture and ethical issues to make decisions and apply values expounded in professional practices in diverse contexts.