Production for Digital Platforms

FTV30006 12.5 Credit Points Hawthorn Available to incoming Study Abroad and Exchange students


  • One Semester or equivalent 
    This unit will be delivered both on-line and on-campus in Semester 2 2020.
    Please check your timetable for on campus locatio

Contact hours

  • 36

On-campus unit delivery combines face-to-face and digital learning.

2022 teaching periods


Higher Ed. Semester 2

1 Aug 22 - 30 Oct 22

6 Dec 22

Last self enrolment:
14 Aug 22

31 Aug 22

Last withdraw without fail:
16 Sep 22


150 cp of prior study; and
Enrolment in one of the following:
- BH-FTV1 Bachelor of Film and Television (Hons)
- BA-ANI Bachelor of Animation
- BA-SCRPRD Bachelor of Screen Production
- BA-GAMIA Bachelor of Games and Interactivity
- BA-GAMCS Bachelor of Games and Interactivity/Bachelor of Computer Science
- BA-MCMN Bachelor of Media and Communication - Digital Advertising Technology Major
- Bachelor of Health Sciences/ Bachelor of Media and Communication - Digital Advertising Technology Major
- Bachelor of Media and Communication/ Bachelor of Business - Digital Advertising Technology Major
- BA-DES Bachelor of Design - Digital Media Design Major

Aims and objectives

This unit will advance and consolidate students’ understanding of techniques and parameters essential to the production and distribution of audio-visual media for digital platforms. Students will apply this new knowledge to the creation and mastering of original media assets, employing and evaluating effective strategies for making and distributing creative works.

Students who successfully complete this unit will be able to:
1. Evaluate digital platforms through viewing, reading, research, and application-testing via screen production processes.
2. Develop a critical understanding of the role of digital distribution in emerging sectors of creative industries
3. Produce widely accessible creative works through planned, informed, and competent production and post-production processes.
4. Assess and select different methods of digital production suitable for specific self-authored creative works.
5. Further develop skills in project management for creative industries.