Virtual Reality Storytelling
Overview
This unit will advance and consolidate students’ understanding of techniques and parameters essential to virtual reality. Students will apply storytelling knowledge to the creation and mastering of virtual reality media assets, employing and evaluating effective storytelling strategies for distributing virtual reality works.
Requisites
75 credit points in Screen Production Co-Major OR Immersive Media Major/Co-Major
OR
25 credit points in Screen and Sound Production Minor OR Immersive Media Minor
OR
100 credit points in:
Bachelor of Media and Communication or its related PROFESSIONAL or double degrees
OR
Bachelor of Film and Television (Honours)
OR
Bachelor of Screen Production or its related double degrees
OR
Bachelor of Games and Interactivity or its related double degrees
OR
Bachelor of Design or its related double degrees
OR
Bachelor of Animation or its related double degrees
OR
Digital Advertising Technology Major
01-November-2026
Unit learning outcomes
Students who successfully complete this unit will be able to:
- Evaluate virtual reality storytelling through viewing, reading, research, and application-testing
- Develop a critical understanding of the role of VR distribution for creative industries sectors
- Produce widely accessible VR content through planned, informed, and competent production and post-production processes
- Assess and select different storytelling methods of VR production suitable for specific self-authored creative works
- Further develop VR skills in project management for creative industries
Teaching methods
Hawthorn
| Type | Hours per week | Number of weeks | Total (number of hours) |
|---|---|---|---|
| On-campus Class | 3.00 | 12 weeks | 36 |
| Unspecified Activities Various | 9.50 | 12 weeks | 114 |
| TOTAL | 150 |
Assessment
| Type | Task | Weighting | ULO's |
|---|---|---|---|
| Practical Assignment | Individual | 25% | 1,2,3,4,5 |
| Practical Assignment | Group | 50% | 1,2,3,4,5 |
| Written Assignment | Individual | 25% | 1,2,4 |
Content
Virtual Reality (VR) storytelling
Tools for VR asset creation and development
Integrating virtual tools and procedures into project workflows
Research and reflective practice strategies to build relevant knowledge
Technical considerations and parameters for VR storytelling
Transferring screen principles, language and practices to the VR space
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.