Interaction Design for Mobile Devices
Duration
- One semester or equivalent
Contact hours
- 36 hours
On-campus unit delivery combines face-to-face and digital learning.
2023 teaching periods
Hawthorn Higher Ed. Semester 2 |
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Dates: Results: Last self enrolment: Census: Last withdraw without fail: |
Aims and objectives
This unit of study aims to introduce fundamental design and technical methodologies in designing interactive outcomes for mobile devices. Students will identify and apply industry best-practice, to inform project development; this knowledge may be applied to commercial outcomes in the design, web and computer game industries.
Unit Learning Outcomes (ULO)
Students who successfully complete this unit will be able to:
1.Outline the design process required to author an application across multiple platforms in a project document
2. Plan and manage deployment strategies by publishing to a mobile device
2. Plan and manage deployment strategies by publishing to a mobile device
3. Assess the strengths, limitations and constraints of different mobile platforms using simulations
4. Use appropriate authoring tools to produce a design outcome for mobile devices
5. Evaluate the user interaction and experience design of a mobile platform outcome by applying user testing methodologies.
Unit information in detail
- Teaching methods, assessment and content.
Teaching methods
Hawthorn
Type | Hours per week | Number of Weeks | Total |
On-Campus Studio |
3 |
12 |
36 |
Unspecified Activities Independent Learning | 9.5 | 12 | 114 |
TOTAL | 150 hours |
Assessment
Types | Individual/Group Role | Weighting | Unit Learning Outcomes (ULOs) |
Brief 1 - Academic research, ideation, refinement and documentation | Individual | 50% | 1, 2 |
Brief 2 - Prototype development, refinement and documentation | Individual | 50% | 3, 4, 5 |
Content
This unit explores a range of study areas related to interaction design for the web. Topics discussed may include:
- Design for mobile devices
- User-centered design (UCD)
- User testing
- Design documentation development
- Technical documentation development
- Distribution and publishing paths.
Study resources
- Reading materials.
Reading materials
A list of reading materials and/or required texts will be made available in the Unit Outline.