Interaction Design for Mobile Devices

DDD30020 12.5 Credit Points Hawthorn Available to incoming Study Abroad and Exchange students

Duration

  • One semester

Contact hours

  • 36

2020 teaching periods

Swinburne Online

Teaching Period 3

Dates:
4 Nov 19 - 9 Feb 20

Results:
3 Mar 20

Last self enrolment:
10 Nov 19

Census:
29 Nov 19

Last withdraw without fail:
27 Dec 19

More teaching periods

Hawthorn

Higher Ed. Semester 2

Dates:
3 Aug 20 - 1 Nov 20

Results:
8 Dec 20

Last self enrolment:
16 Aug 20

Census:
31 Aug 20

Last withdraw without fail:
18 Sep 20

Swinburne Online

Teaching Period 1

Dates:
9 Mar 20 - 7 Jun 20

Results:
30 Jun 20

Last self enrolment:
22 Mar 20

Census:
3 Apr 20

Last withdraw without fail:
24 Apr 20


Aims and objectives

This unit of study aims to introduce fundamental design and technical methodologies in designing interactive outcomes for mobile devices. Students will identify and apply industry best-practice, to inform project development; this knowledge may be applied to commercial outcomes in the design, web and computer game industries.
 
After successfully completing this unit, students should be able to:
1.Outline the design process required to author an application across multiple platforms in a project document
2. Plan and manage deployment strategies by publishing to a mobile device
3. Assess the strengths, limitations and constraints of different mobile platforms using simulations
4. Use appropriate authoring tools to produce a design outcome for mobile devices
5. Evaluate the user interaction and experience design of a mobile platform outcome by applying user testing methodologies.