Computing Technology Project B
Duration
- One Semester or equivalent
Contact hours
- 48 hours face to face + Blended
On-campus unit delivery combines face-to-face and digital learning.
Aims and objectives
This is a project-based unit in which students work individually, or in teams if the project is a large industry project, to provide students with the skills to generate a computing technology solution to solve one or more industry challenges specifically designed and oriented towards computing technologies. Having an overall focus on computing technology innovation, students will be focusing on the research and development stages of a year-long project, this being the first part. Students will be able to select a project from a range of industry-oriented projects aligned to their chosen computing major. Teams of students will have a staff member as a ‘facilitator’ to guide their learning whilst working on their projects.
Unit Learning Outcomes (ULO)
On successful completion of this module the learner will be able to:
1. Review and create handover strategies of computing technology projects relevant to students major
2. Adapt how to manage change in project management
3. Apply social and economic sustainability to computing technology projects
4. Pitch ideas about computing technology projects relevant to students major
5. Synthesise work related to computing technology projects relevant to students major
6. Communicate within teams and stakeholders using appropriate verbal, written and technological approaches
Unit information in detail
- Teaching methods, assessment and content.
Teaching methods
Hawthorn
Type | Hours per week | Number of Weeks | Total |
On Campus Seminar | 1 | 12 | 12 |
On Campus Workshop | 2 | 12 | 24 |
On Campus Facilitator Meetings | 1 | 12 | 12 |
Unspecified Activities, Independent Learning | 8.5 | 12 | 102 |
TOTAL | 150 hours |
Assessment
Types | Individual/Group Role | Weighting | Unit Learning Outcomes (ULOs) |
Portfolio | Individual/Group | 100% | 1,2,3,4,5,6 |
Hurdle
To pass this unit, you must:
(i) achieve an overall mark for the unit of 50% or more, and
(ii) complete the project to an acceptable standard. A rubric will be used to determine if students have met the acceptable standard. The rubric is available on Canvas.
Students who do not successfully achieve hurdle requirement (ii), will receive a maximum of 45% as the total mark for the unit.
Content
- Review and Handover
- Managing Change
- Social and Economic Sustainability
- Pitching
- Inclusive Behaviours and Strategies
- Technical Skills relevant to students major
Study resources
- Reading materials.
Reading materials
A list of reading materials and/or required texts will be made available in the Unit Outline.