Problem Solving with ICT
Colombo
Overview
This unit challenges students to explore different approaches to analysing and solving problems in an organisation framework. Students will develop the ability to apply analysis techniques to unfamiliar problems and present their investigation through the use of a wide range of innovative Information Communication Technologies [ICT], including prototyping, cloud-based tools, report writing and presentations. In addition, students are encouraged to reflect upon the learning taking place throughout the unit.
Requisites
Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Unit learning outcomes
Students who successfully complete this unit will be able to:
- Identify and define problems in an organisational context
- Select and apply various ICT tools and techniques to solve organisational problems
- Build a solution to address an organisation problem
- Evaluate the effectiveness and viability of an ICT solution from an organisational value perspective
- Demonstrate working effectively in a team environment
Teaching methods
Hawthorn
| Type | Hours per week | Number of weeks | Total (number of hours) |
|---|---|---|---|
| Face to Face Contact (Phasing out) Lecture | 2.00 | 12 weeks | 24 |
| Face to Face Contact (Phasing out) Laboratory | 2.00 | 12 weeks | 24 |
| Face to Face Contact (Phasing out) Laboratory | 2.00 | 12 weeks | 24 |
| Unspecified Learning Activities (Phasing out) Independent Learning | 6.50 | 12 weeks | 78 |
| TOTAL | 150 |
Assessment
| Type | Task | Weighting | ULO's |
|---|---|---|---|
| Assignment | Group | 30% | 1,2,3,5 |
| Oral Presentation | Group | 30% | 1,2,5 |
| Report | Individual | 40% | 1,2,3,4 |
Content
- Introduction to Problem Solving
- Project plan, Project planning and methodology
- Information Gathering, Questions and Communication
- Content Management Systems and Hosting requirements
- Business Value and Process Improvement
- Team Dynamics
- Overview of computer systems in terms of hardware, software and networks
- Usability Testing
- Innovation and Creativity
- Teamwork, planning and allocation
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.