Creative Industry Experience
Overview
This unit prepares students to work within the creative industries as a freelancer or contract worker. Learning activities will develop students’ understanding of employment opportunities, working conditions, professional conduct and the skills needed to establish a career working in the ‘gig-economy’. This unit includes a mandatory self-sourced work experience between 60-80 hours. Students must have secured an appropriate work experience and academic supervisor by the census date. Examples of appropriate work experiences include but are not limited to the creation of an animated digital billboard or brand identity, filmed client testimonials, production of a music video, podcast episode, or simplified gamification of a business idea.
Requisites
150 credit points in:
Equivalent Double Degrees
OR
BA-ANI Bachelor of Animation
OR
BA-GAMIA Bachelor of Games and Interactivity
OR
BH-FTV2 Bachelor of Film and Television (Honours)
OR
BA-SCRPRD1 Bachelor of Screen Production
OR
BA-MCMN Bachelor of Media and Communication
02-November-2025
15-February-2026
02-August-2026
01-November-2026
Unit learning outcomes
Students who successfully complete this unit will be able to:
- Evaluate work opportunities to accurately scope and manage creative expectations with clients or employers
- Exercise initiative and ethical judgment in planning, problem solving and decision making for professional creative practice
- Create an artefact that addresses a client's or an employer's requirements.
- Apply teamwork skills to create an artefact in collaboration with a client or employer.
- Evaluate and critically reflect on creative practices and project management to support professional growth and learning
Teaching methods
All applicable locations
| Type | Hours per week | Number of weeks | Total (number of hours) |
|---|---|---|---|
Live Online Workshop |
4.00 | 4 weeks | 4 |
Online Modules |
2.00 | 5 weeks | 10 |
Placement Placement |
8.00 | 10 weeks | 80 |
Specified Learning Activities Supervisor Meetings |
0.50 | 12 weeks | 6 |
Unspecified Activities Independing Learning |
4.17 | 12 weeks | 50 |
| Total | 150 |
Assessment
| Type | Task | Weighting | ULOs |
|---|---|---|---|
| Reflective Essay | Individual | Pass/Fail | 3,5 |
| Progress Evaluation | Individual/Group | Pass/Fail | 2,3,4 |
| Project Proposal | Individual/Group | Pass/Fail | 1,2,3 |
Content
- Creative Project management and planning for Creative Industries projects and partnerships
- Professional creative practice in short term production roles for the gig economy
- Working with industry partners and performing as part of a collaborative team
- Critical self-evaluation of creative, professional, ethical, sustainable and incluive practice for short-term contracted based work
- Creative project submission requirements and deadlines
- Graduate Attribute - Communication Skills: Verbal communication
- Graduate Attribute – Communication Skills: Communicating using different media
- Graduate Attribute - Teamwork Skills: Collaboration and negotiation
- Graduate Attribute – Teamwork Skills: Teamwork roles and processes
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.