DFM: Design Innovation and Disruption
Overview
This unit builds creative confidence; advancing skills in design thinking, innovation mind-set, prototyping and developing holistic design solutions, while exploring theories and ethics underpinning design innovation practices. It features industry and/or Design Factory Global Network partnerships. DFM Applied Innovation units work in unison, where a dynamic learning plan guides authentic learning experiences; such as sprints, workshops, in-depth projects and internships. Students explore professional capabilities; scaffolding mastering of design activities, research-led design, being a collaborative designer, and design facilitation and/or leadership. Working on diverse challenges gives students opportunity to identify areas they may specialise in design fields. This unit builds creative confidence; advancing skills in design thinking, innovation mind-set, prototyping and developing holistic design solutions, while exploring theories and ethics underpinning design innovation practices. It features industry and/or Design Factory Global Network partnerships.
DFM Applied Innovation units work in unison, where a dynamic learning plan guides authentic learning experiences; such as sprints, workshops, in-depth projects and internships. Students explore professional capabilities; scaffolding mastering of design activities, research-led design, being a collaborative designer, and design facilitation and/or leadership. Working on diverse challenges gives students opportunity to identify areas they may specialise in design fields.
Requisites
Rules
Admission into MA-DESG Master of Design
OR
300 credit points in one of the following courses:
- BH-DESCMN2 Bachelor of Design (Communication Design) (Honours)
- BH-DESIND1 Bachelor of Design (Industrial Design) (Honours)
- BH-DESINA Bachelor of Design (Interior Architecture) (Honours)
31-May-2026
Unit learning outcomes
Students who successfully complete this unit will be able to:
- Interpret relevant data and design research insights to provide a rationale for design decisions.
- Critique theories underpinning various design innovation practices.
- Create prototypes that are relevant to various stages of the innovation process.
- Formulate visualisations and storytelling narrative to communicate the value and intent of a design solution.
- Develop holistic design solutions covering technical, economic and human considerations in response to complex project briefs.
- Support conditions for innovation culture as a team member through inclusive project management, empathy and open-mindset.
- Conduct techniques relevant to coaching design innovation activities.
Teaching methods
Hawthorn
| Activity Type | Activity | Total Hours | Number of Weeks | Hours Per Week |
|---|---|---|---|---|
| On-campus | Studio | 72 | 12 weeks | 6 |
| Specified Activities | Various | 30 | 12 weeks | 2.5 |
| Unspecified Activities | Independent Learning | 198 | 12 weeks | 16.5 |
| Total Hours: | 300 | Total Hours (per week): | 25 | |
Assessment
| Type | Task | Weighting | ULO's |
|---|---|---|---|
| Portfolio | Individual/Group | 100% | 1,2,3,4,5,6,7 |
Content
- Fundamental theories and principles of design innovation
- Research methods to inform, develop and test designs
- Creative confidence
- Design innovation techniques and activities
- Visualisation, storytelling and narratives
- Experimental and speculative design
- Rigorous design decisions
- Data interpretation for design
- Prototyping methods and skills
- Developing holistic design solutions
- Globally relevant and responsible design
- Ambiguous and complex problems
- Collaborative team processes
- Interdisciplinary practices
- Coaching and facilitation techniques for design
- Innovation culture; including curiosity, resilience & open mindset
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.