Advanced Programming
72 hours face to face + blended
One teaching period or equivalent
Hawthorn
Overview
This unit of study aims to introduce students to object oriented programming and design.
Requisites
Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Pathways Teaching 3
Location
Hawthorn
Start and end dates
20-October-2025
30-January-2026
30-January-2026
Last self-enrolment date
02-November-2025
Census date
14-November-2025
Last withdraw without fail date
12-December-2025
Results released date
10-February-2026
Pathways Teaching 1
Location
Hawthorn
Start and end dates
23-February-2026
29-May-2026
29-May-2026
Last self-enrolment date
08-March-2026
Census date
24-March-2026
Last withdraw without fail date
14-April-2026
Results released date
09-June-2026
Pathways Teaching 2
Location
Hawthorn
Start and end dates
22-June-2026
25-September-2026
25-September-2026
Last self-enrolment date
05-July-2026
Census date
21-July-2026
Last withdraw without fail date
11-August-2026
Results released date
06-October-2026
Pathways Teaching 3
Location
Hawthorn
Start and end dates
19-October-2026
29-January-2027
29-January-2027
Last self-enrolment date
01-November-2026
Census date
17-November-2026
Last withdraw without fail date
15-December-2026
Results released date
09-February-2027
Learning outcomes
Students who successfully complete this unit will be able to:
- Explain the principles of the object oriented programming paradigm specifically including abstraction, encapsulation, inheritance and polymorphism (K2,K6,A2).
- Use an object oriented programming language, and associated class libraries, to develop object oriented programs (K1,K3,S1).
- Design, develop, test, and debug programs using object-oriented principles in conjuncture with an integrated development environment (K2,K6,S1,S2,S3).
- Construct appropriate diagrams and textual descriptions to communicate the static structure and dynamic behaviour of an object-oriented solution (K6,A2).
- Describe and explain the factors that contribute to a good object oriented solution, reflecting on your own experiences and drawing upon accepted good practices (K6,A2).
Teaching methods
All applicable locations
| Type | Hours per week | Number of weeks | Total (number of hours) |
|---|---|---|---|
On-campus |
2 | 12 weeks | 24 |
| On-campus (Tutorials in Computer Labs) |
4 | 12 weeks | 48 |
| Unspecified Activities (Independent Learning) |
6.5 | 12 weeks | 78 |
| Total | 150 |
Assessment
| Type | Task | Weighting | ULOs |
|---|---|---|---|
| Assignment 1 | Individual | 10 - 25% | 1,2,3,4 |
| Assignment 2 | Individual | 15 - 30% | 1,2,3,4,5 |
| Assignment | Individual | 10 - 25% | 1,2,3,4,5 |
| Test 1 | Individual | 5 - 15% | 1 |
| Test 2 | Individual | 5 - 15% | 1,2,4 |
| Test | Individual | 10 - 30% | 1,2,3,4,5 |
Content
- Designing, writing, compiling, documenting, and testing programs.
- Programming language syntax.
- Object-oriented programming principles.
- Object-oriented design.
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.