Overview

Thisunit enables students to draw on the sub-disciplines of exercise and sports science to address a specific contemporary issue from Industry that integrates technology and develops their employability skills. Students will be able to develop their problem solving, innovation, communication and entrepreneurial skills by working within a collaborative team environment to respond to the brief/issue.

Requisites

Prerequisites
SPH30014 Industry Project

Rule

200 credit points in:
BA-ESS Bachelor of Exercise and Sport Science
OR
BA-SPH Bachelor of Sport and Exercise Science

Teaching Periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
26-February-2024
26-May-2024
Last self-enrolment date
10-March-2024
Census date
31-March-2024
Last withdraw without fail date
12-April-2024
Results released date
02-July-2024

Learning outcomes

Students who successfully complete this unit will be able to:

  • Communicate scientific data at an appropriate level to the audience
  • Integrate knowledge of and skills from the sub-disciplines of exercise, sport science, technology and data to respond to a contemporary industry-based problem or issue
  • Develop collaborative, problem solving skills applicable to the exercise and sport science industry to find an innovative solution to meet the client’s needs

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
Face to Face Contact (Phasing out)
Workshop
3.00 12 weeks 36
Specified Learning Activities (Phasing out)
Various
5.00 12 weeks 60
Unspecified Learning Activities (Phasing out)
Independent Learning
4.50 12 weeks 54
TOTAL150

Assessment

Type Task Weighting ULO's
Project PitchIndividual 20% 
Project ProposalGroup 30% 1,3 
Project ReportGroup 35% 1,2,3 
Project ReportIndividual 15% 1,2,3 

Content

  • Contemporary technology associated with the assessment and monitoring of exercise/sports or assistive technologies
  • Problem solving and communication for industry, public and scientists
  • Design thinking to respond to an industry based question
  • Project management for exercise and sport science
  • Emerging information technology and the application to health, exercise and sport

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.