Overview

This unit aims to equip students with the skills to plan and devise production scenarios through the exploration of virtual tools and workflows for screen-based projects. Students will draw upon live-action and 3D animation practices to develop a working knowledge of industry standard tools, their relevance and application across a range of screen disciplines.

Requisites

Prerequisites

100 credit points

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
03-August-2026
01-November-2026
Last self-enrolment date
16-August-2026
Census date
01-September-2026
Last withdraw without fail date
22-September-2026
Results released date
08-December-2026

Unit learning outcomes

Students who successfully complete this unit will be able to:

  1. Use 3D animation software, tools and techniques to construct narrative concepts and production scenarios
  2. Integrate pre-visualisation techniques and workflows into the development and management of screen projects
  3. Analyse virtual assets and scenarios to justify production requirements and decision making
  4. Evaluate the strengths and weaknesses of pre-visualisation techniques to convey creative and technical direction
  5. Practice effective communication while working with others to pre-visualisation production scenarios

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Class
3.00 12 weeks 36
Specified Activities
Various
17.50 4 weeks 70
Unspecified Activities
Various
3.67 12 weeks 44
TOTAL150

Assessment

Type Task Weighting ULO's
Case StudiesIndividual 25% 2,3,4 
ProjectGroup 50% 1,2,3,4,5 
Project ReportIndividual 25% 2,3,4 

Content

  • 3D pre-visualisation methods and techniques
  • Professional and prosumer pre-visualisation tools
  • Integrating virtual tools and procedures into project workflows
  • Visualising on and off-screen requirements
  • Determining the quality and function of visualisation in the pre-production process
  • Transferring screen principles, language and practices to the virtual space

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.