Overview

This is a final year capstone project-based unit in which students work individually, or in teams if the project is a large industry project, to apply their skills to generate e a combination of computing and engineering technology solution to an industry challenge. The project is part 2 of a year-long project. Having an overall focus on engineering technology innovation, students will be focusing on the design and implementation stages of the year-long project continuing on from the work completed in the Engineering Technology Project A unit and under the guidance of an Academic facilitator.

Requisites

Prerequisites
EAT40003 Final Year Research and Development Project 1 (ENG/CS)

OR
EAT40005 Engineering Technology Project A (ENG/CS)

Teaching Periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024

Learning outcomes

Students who successfully complete this unit will be able to:

  • Apply professional codes of conduct in computing and engineering technology (A1, A4, A5, K5, K6)
  • Propose and implement change (A4, A6, K4, K5, S3)
  • Create handover strategies and pitch ideas (A2, A5, K6, S3)
  • Communicate within teams and stakeholders using appropriate verbal, written and technological approaches (A2, A4, A7, S3, S4)

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
Face to Face Contact (Phasing out)
Seminar
1.00 12 weeks 12
On-campus
Class
1.00 12 weeks 12
On-campus
Workshop
2.00 12 weeks 24
Unspecified Activities
Independent Learning
8.50 12 weeks 102
TOTAL150

Assessment

Type Task Weighting ULO's
PortfolioIndividual/Group 100% 1,2,3,4 

Hurdle

As the minimum requirements of assessment to pass a unit and meet all ULOs to a minimum standard, an undergraduate student must have achieved:

(i) achieve an overall mark for the unit of 50% or more, and(ii) complete the project to an acceptable standard. A rubric will be used to determine if students have met the acceptable standard. The rubric is available on Canvas;. Students who do not successfully achieve hurdle requirements (i) and (ii) in full, will receive a maximum of 45% as the total mark for the unit.

Content

  • Application of computing and engineering technology solutions
  • Managing Change 
  • Review and Handover
  • Pitching

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.