Overview

This unit enhances collaborative and project management skills and explores the scope of UX Interaction Design. Working individually and in groups, students will develop professional level, fully resolved design outcomes. This unit is designed to familiarize students with group dynamics, project management and UX Interaction Design in real-world contexts. Utilising research and conceptual problem solving, students will work across a range of technologies and apply commercial design tools, processes, and methodologies.

Requisites

Prerequisites

Rule

50 credit points in UX Interaction Design Major

AND

150 credit points

Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
04-August-2025
02-November-2025
Last self-enrolment date
17-August-2025
Census date
31-August-2025
Last withdraw without fail date
19-September-2025
Results released date
09-December-2025
Semester 2
Location
Hawthorn
Start and end dates
03-August-2026
01-November-2026
Last self-enrolment date
16-August-2026
Census date
01-September-2026
Last withdraw without fail date
22-September-2026
Results released date
08-December-2026

Unit learning outcomes

Students who successfully complete this unit will be able to:

  1. Apply appropriate conceptualising and problem solving methods and processes to develop a commercial quality UX Interaction Design project in response to a specified design brief
  2. Apply a range of technologies and commercial design tools, processes, and methodologies to develop professional level, fully resolved UX Interaction Design outcomes
  3. Plan the investigative process applying professional quality assurance methods to design practice, user experience, technical and content requirements
  4. Critically evaluate outcomes of the project, including the environmental impact, social responsibility and sustainability of the outcome, through concise, coherent and well-structured documentation, design outcomes, and presentations
  5. Professionally contribute to group projects, including constructive participation in team and project management, client and team communications, documentation and supply of final deliverables to clients as required

Teaching methods

Hawthorn

Activity Type Activity Total Hours Number of Weeks Hours Per Week Venue Type and Activity Detail
On-campus Studio 72 12 weeks 6 Studio
Specified Activities Various 72 12 weeks 6 Group meetings, project planning, review of online learning materials.
Unspecified Activities Independent Learning 156 12 weeks 13 Independent study, assignment preparation, revision.
Total Hours: 300 Total Hours (per week): 25  

Assessment

Type Task Weighting ULO's
Capstone Project 1Group 50% 1,2,3,4 
Capstone Project 2Individual 50% 1,2,3,4,5 

Content

  • Project management
  • Team management
  • Research and strategy
  • Concept generation
  • Visual development
  • Translating concepts across various media formats
  • Technical development
  • UX Interaction Design and production
  • Design for UX Interaction Design
  • Portfolio expectations, preparation and presentation
  • Employment strategies and self promotion.
  • Graduate Attribute – Communication Skills: Communicating using different media
  • Graduate Attribute – Teamwork Skills: Collaboration and negotiation
  • Graduate Attribute – Teamwork Skills: Teamwork roles and processes

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.