3D Animation Project
36 hours per week + Blended
One Semester or equivalent
Hawthorn
Available to incoming Study Abroad and Exchange students
Overview
This unit of study aims to integrate 3D production techniques to design an advanced 3D animated outcome. Students will identify and apply industry best practice to inform project development. This knowledge may be applied to commercial outcomes in the film, special effects, animation and computer game industries.
Requisites
Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
03-August-2026
01-November-2026
01-November-2026
Last self-enrolment date
16-August-2026
Census date
01-September-2026
Last withdraw without fail date
22-September-2026
Results released date
08-December-2026
Unit learning outcomes
Students who successfully complete this unit will be able to:
- Organise, manage and perform key roles and activities within a production environment by efficiently and effectively working independently or in collaboration
- Apply development and pre-visualisation techniques to construct a proof of concept and project pipeline
- Integrate specialist knowledge and techniques to design and construct aspects of a three-dimensional animation outcome
- Evaluate production work flows and the application of tools, techniques and principles to an animated sequence by participating in peer review activities
- Show professional competencies in the field of three-dimensional computer animation, design and storytelling by authoring a fully resolved three-dimensional animated production
Teaching methods
Hawthorn
| Type | Hours per week | Number of weeks | Total (number of hours) |
|---|---|---|---|
| On-campus Studio | 3.00 | 12 weeks | 36 |
| Online Learning activities | 2.00 | 12 weeks | 24 |
| Unspecified Activities Various | 7.50 | 12 weeks | 90 |
| TOTAL | 150 |
Assessment
| Type | Task | Weighting | ULO's |
|---|---|---|---|
| Portfolio Development | Individual | 50% | 1,2,3,4,5 |
| Portfolio Development | Individual | 50% | 1,2,3 |
Content
- Advanced 3D animation language, terms and definitions
- Advanced 3D animation concepts for linear and interactive outputs
- Advanced 3D compositing techniques
- Advanced texturing and materials for animation and compositing
- Lighting for 3D animation and compositing
- Advanced cinematography and narrative structures for 3D animation
- Audio design and application principles
- Advanced rendering and output methods
- Production roles, responsibilities and activities
- Evaluation and quality control techniques
- Planning, development and pre-visualisation methodologies
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.