Overview

The aim of this unit of study is to introduce students to the principles of systems and service design. The unit provides an introduction to how designers can make a significant contribution to the improvement of existing systems and services and the creation of entirely new ones. The design of systems and service involves both tangible and intangible elements often in the form of high level organizations (public sector and private enterprise), technology, communication, and human behaviours. Innovations are sought that deliver, for example, more efficient processes and procedures, improved ecological performance and sustainable practices, greater customer satisfaction and competitive advantage.

Requisites

Prerequisites
DDD20007 Design Systems and Services

Rule

150 credit points

Teaching Periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024

Learning outcomes

Students who successfully complete this unit will be able to:

  • Identify the scope of system and service design in relation to business and the design industry
  • Apply mapping techniques and methods to visualize the system or service
  • Articulate the role design and designers play in the design of systems and services, and how the principles of system and service design broadens the opportunities for designers to apply their creative capabilities over a broader spectrum of business and commerce
  • Engage in critical research/investigation and analysis of user(s), their context(s) and the processes relating to the design and development of systems and services
  • Undertake work in collaborative interdisciplinary teams in the definition and development of systems/services design projects
  • Apply user-centred design principles, scenario-based development techniques and iterative design processes
  • Develop well-considered, expressive and visionary design systems and/or service outcomes

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
Live Online
Studio
3.00 12 weeks 36
Unspecified Activities
Various
9.50 12 weeks 114
TOTAL150

Assessment

Type Task Weighting ULO's
Project 1Individual 30% 1,2,3,4,5 
Project 2Group 70% 1,2,3,4,5,6,7 

Content

  • Analysis of user need and demographic context of user(s), client/business, community
  • Modelling and analysis of individual users, organizations, services and systems
  • User-centred design
  • Iterative design (design – build/prototype – test/evaluate)
  • Scenario-based development techniques
  • Sustainable practices

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.