Overview

This unit introduces and builds competency in the application of 2D imaging techniques, production tools, software and workflows for 2D animated content. Acquired skills and unit resources will provide students with a practical grounding in 2D production techniques and software that can be leveraged in the creation of live-action and animation story sequences.

Requisites

Prerequisites
ANI10002 2D Production Techniques for Animation

Rules

Pre-requisite
Admission into:
BA-ANI Bachelor of Animation or its related double degrees
OR
Animation Co-Major or Minor
OR
BA-FTVANI Bachelor of Film and Television (Animation)

Equivalent
DAN10004 - Animation Technologies 1 V1 and DAN10004 - 2D Production Techniques for Animation V2 and HDANM112 - Animation Technologies 1

 

Teaching Periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
26-February-2024
26-May-2024
Last self-enrolment date
10-March-2024
Census date
31-March-2024
Last withdraw without fail date
12-April-2024
Results released date
02-July-2024

Learning outcomes

Students who successfully complete this unit will be able to:

  • Identify 2D production techniques, tools and workflows used to conceptualise and communicate motion picture sequences
  • Choose and apply foundational drawing and illustrative techniques to convey objects, environments and characters within a 2D motion picture sequence
  • Use editorial software and time based compositing techniques to show directorial vision and creative decision making within filmic shots and sequences
  • Construct story reels that integrate best practice 2D imaging techniques, production software, creative and procedural workflows
  • Use filmic language and animation terminology to explain the organisation, development and production of an animated motion picture

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Lecture
1.00 12 weeks 12
On-campus
Studio
2.00 12 weeks 24
Specified Activities
Various
6.00 12 weeks 72
Unspecified Activities
Various
3.50 12 weeks 42
TOTAL150

Assessment

Type Task Weighting ULO's
2D AssignmentIndividual 20% 1,2,3,4,5 
AssignmentIndividual 40% 1,2,3,4,5 
Drawing PortfolioIndividual 40% 1,2 

Content

  • 2D and 2.5D production techniques, software and workflows
  • Foundational drawing techniques and principles
  • Image acquisition and digital image manipulation
  • Creating digital story boards, story reels and colour scripts
  • Non-linear editing and time based compositing
  • Industry standard file formats, compression and asset management
  • Cinematic storytelling and staging methods
  • Graduate Attribute – Communication Skills: Verbal communication
  • Graduate Attribute – Communication Skills: Communicating using different media
  • Graduate Attribute – Digital Literacies: Information literacy
  • Graduate Attribute – Digital Literacies: Technical literacy

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.