3D Visual Effects and Volumetric Capture
36 hours face to face + blended
One Semester or equivalent
Hawthorn
Available to incoming Study Abroad and Exchange students
Overview
This unit explores the process of producing 3D visual effects and volumetric assets for screen productions. From pre-production, planning and visualisation, through to acquisition and post production, students will explore the creation of 3D assets for spatialised environments along with compositing procedures and practices. This unit is tailored for those with an interest in creating screen content using 3D visual effects and volumetric capture.
Requisites
Prerequisites
100 credit points
Equivalent units
FTV20016 - Visual Effects Production
Teaching periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
02-March-2026
31-May-2026
31-May-2026
Last self-enrolment date
15-March-2026
Census date
31-March-2026
Last withdraw without fail date
21-April-2026
Results released date
07-July-2026
Semester 2
Location
Hawthorn
Start and end dates
03-August-2026
01-November-2026
01-November-2026
Last self-enrolment date
16-August-2026
Census date
01-September-2026
Last withdraw without fail date
22-September-2026
Results released date
08-December-2026
Unit learning outcomes
Students who successfully complete this unit will be able to:
- Plan a 3D visual effects project, including documentation and pre-visualisation
- Use volumetric capture technology to capture assets suitable for visual effects post-production and compositing work
- Apply the principles of 3D spatialised cinematography suitable for compositing and volumetric capture.
- Integrate the principles of 3D visual effects software and post-production workflows and paths
- Construct a professional 3D visual effects aesthetic
- Produce a 3D visual effects piece for creative industry sectors
- Evaluate the purposes and limitations of volumetric capture techniques and workflow as applied to a visual effects project
Teaching methods
Hawthorn
| Type | Hours per week | Number of weeks | Total (number of hours) |
|---|---|---|---|
| On-campus Class |
3.00 | 12 weeks | 36 |
| Specified Activities Various |
9.17 | 12 weeks | 110 |
| Unspecified Activities Various |
0.33 | 12 weeks | 4 |
| TOTAL | 150 |
Assessment
| Type | Task | Weighting | ULO's |
|---|---|---|---|
| Visual Effects Planning and Pre-Production | Group | 25% | 1,5,6 |
| Visual Effects Production | Individual | 25% | 1,7 |
| Visual Effects Production | Individual | 50% | 2,3,4,5,6,7 |
Content
- 3D Visual effects and compositing principles
- 3D Visual effects and volumetric capture acquisition and production tools
- Advanced spatial cinematography & volumetric capture techniques
- 3D Visual effects software and workflows, paths and processes
Study resources
Reading materials
A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.