Toolbox for Prototyping and Interdisciplinary Collaboration
Duration
- One Semester or equivalent
Contact hours
- 36 Hours
On-campus unit delivery combines face-to-face and digital learning.
2023 teaching periods
Hawthorn Higher Ed. Semester 2 |
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Dates: Results: Last self enrolment: Census: Last withdraw without fail: |
Prerequisites
100 Credit Points
or
50 Credit Points in the Bachelor of Innovation and Design
Aims and objectives
This unit aims to introduce students to the concept of prototyping as a core method for creative problem-solving and develop a language for enabling interdisciplinary collaboration in the context of innovation projects. Students will develop literacy in a range of different physical prototyping techniques to generate ideas, test with potential users and engage experts. Through key elements of prototyping they will find solutions to problems in cross-disciplinary working groups. Students will learn how to leverage an innovation ecosystem to support their project and how to engage in projects with high levels of personal and collaborative responsibility.
Unit Learning Outcomes (ULO)
On successful completion of this module the learner will be able to:
1. Use appropriate materials/processes for prototyping and make prototypes of appropriate resolution, to achieve a desired outcome relevant to the stage of an innovation project
2. Construct appropriate collaboration and co-creation processes for working in an interdisciplinary team
3. Identify and apply appropriate methods for testing prototypes with users, and document learnings
4. Apply a range of methods, tools and frameworks for generating, sharing and refining ideas
Courses with unit
Unit in the Innovation MinorUnit information in detail
- Teaching methods, assessment and content.
Teaching methods
Hawthorn
Type | Hours per week | Number of Weeks | Total |
On Campus Class | 3 |
12 |
36 |
Unspecified Activities Various | 7 | 12 | 84 |
Unspecified Activities Independent Learning | 2.5 | 12 | 30 |
TOTAL | 150 hours |
Assessment
Types | Individual/Group Role | Weighting | Unit Learning Outcomes (ULOs) |
Reflective Piece | Individual | 30% | 1, 2, 3, 4 |
Proposal and Prototype | Group | 40% | 1, 3, 4 |
Major Project: Production Documentation | Group | 30% | 1, 2, 4 |
Content
- Innovation culture
- Prototyping as a method for creative problem solving
- Prototyping to support collaboration in interdisciplinary teams
- Prototyping to test and develop ideas
- Various techniques for creating physical and digital prototypes with different materials
- Divergent and convergent thinking
- Interdisciplinary collaboration concepts and constructive conflict
- Innovation process (working with uncertainty, learning from failure, exploring problems space before defining a solution)
Study resources
- Reading materials.
Reading materials
A list of reading materials will be made available in the Unit Outline.