Software Development for Mobile Devices
Duration
- One Semester or equivalent
Contact hours
- 48 hours
On-campus unit delivery combines face-to-face and digital learning.
2022 teaching periods
Hawthorn Higher Ed. Semester 2 |
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Dates: Results: Last self enrolment: Census: Last withdraw without fail: |
Swinburne Online Teaching Period 3 |
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Dates: Results: Last self enrolment: Census: Last withdraw without fail: |
Prerequisites
or
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Aims and objectives
This unit of study aims to introduce students to software development and design for mobile devices.
Unit Learning Outcomes | |
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On successful completion of this unit students will be able to: | |
# | Unit Learning Outcome Description |
ULO1 | Explain the key differences between development of systems to run on mobile devices and on typical personal computing or internet-based environments, and apply this knowledge in the design of mobile device software (K1, K2, K3, K4, K5) |
ULO2 | Design effective applications for a mobile device by taking into consideration the underlying hardware-imposed restrictions such as screen size, memory size and processor capability (K1, K2, K3, K4, S1, S2, S3) |
ULO3 | Build, test and debug graphical applications for mobile devices by using the standard libraries that are bundled as part of the developers’ toolkit for the mobile device (K2, K3, K4, S1, S2, S3, A6) |
Unit information in detail
- Teaching methods, assessment and content.
Teaching methods
All Applicable Locations | |||||
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Activity Type | Activity | Total Hours | Number of Weeks | Hours Per Week | Optional - Activity Details |
Face to Face Contact | Lecture | 24 | 12 weeks | 2 | No Description |
Face to Face Contact | Tutorials in Computer Labs | 24 | 12 weeks | 2 | No Description |
Unspecified Learning Activities | Independent Learning | 102 | 12 weeks | 8.5 | No Description |
Total Hours: | 150 | Total Hours (per week): | 12.5 |
Assessment
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Content
- Mobile devices – Hardware, Operating Systems and Architecture
- Principles and techniques to use when developing applications for mobile platforms
- User Experience – Interaction Design and Usability Evaluation
Study resources
- References.
References
A list of reading materials and/or required texts will be made available in the Unit Outline.