Overview

This unit of study aims to introduce students to object oriented programming and design.

Requisites

Prerequisites
COS10009 Introduction to Programming

OR
SWE20004 Technical Software Development
OR
COS10001 Algorithmic Problem Solving
OR
INF10016 Introduction to Programming in .NET
OR
COS10028 Introduction to Programming
OR
COS30043 Interface Design and Development

Teaching Periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
26-February-2024
26-May-2024
Last self-enrolment date
10-March-2024
Census date
31-March-2024
Last withdraw without fail date
12-April-2024
Results released date
02-July-2024
Teaching Period 2
Location
Online
Start and end dates
08-July-2024
06-October-2024
Last self-enrolment date
21-July-2024
Census date
02-August-2024
Last withdraw without fail date
23-August-2024
Results released date
29-October-2024
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024

Learning outcomes

Students who successfully complete this unit will be able to:

  • Explain the principles of the object oriented programming paradigm specifically including abstraction, encapsulation, inheritance and polymorphism (K2,K6,A2)
  • Use an object oriented programming language, and associated class libraries, to develop object oriented programs (K1,K3,S1)
  • Design, develop, test, and debug programs using object-oriented principles in conjuncture with an integrated development environment (K2,K6,S1,S2,S3)
  • Construct appropriate diagrams and textual descriptions to communicate the static structure and dynamic behaviour of an object-oriented solution (K6,A2)
  • Describe and explain the factors that contribute to a good object oriented solution, reflecting on your own experiences and drawing upon accepted good practices (K6,A2)

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
Live Online
Lecture
1.00 12 weeks 12
On-campus
Class
2.00 12 weeks 24
Online
Lecture
1.00 12 weeks 12
Unspecified Activities
Independent Learning
8.50 12 weeks 102
TOTAL150

Sarawak and All Applicable Locations

Type Hours per week Number of weeks Total (number of hours)
On-campus
Lecture
2.00 12 weeks 24
On-campus
Class
2.00 12 weeks 24
On-campus
Workshop
0.50 12 weeks 6
Unspecified Activities
Independent Learning
8.00 12 weeks 96
Online
Directed Online Learning and Independent Learning
12.50 12 weeks 150
TOTAL300

Assessment

Type Task Weighting ULO's
PortfolioIndividual 100% 1,2,3,4,5 

Content

  • Designing, writing, compiling, documenting, and testing programs
  • Programming language syntax
  • Object-oriented programming principles
  • Object-oriented design

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.