Motion Design Capstone Project
Duration
- One semester or equivalent
Contact hours
- 72 Hours
On-campus unit delivery combines face-to-face and digital learning.
2023 teaching periods
Hawthorn Higher Ed. Semester 1 |
Hawthorn Higher Ed. Semester 2 | |
---|---|---|
Dates: Results: Last self enrolment: Census: Last withdraw without fail: |
Dates: Results: Last self enrolment: Census: Last withdraw without fail: |
Prerequisites
AND
Aims and objectives
On successful completion of this unit students will be able to:
1. Apply appropriate methods and processes to develop a Motion Design project in response to a professional design brief
2. Synthesise a range of technologies, design tools and techniques to develop professional level Motion Design outcomes
3. Effectively communicate, collaborate and project manage as part of a creative team
4. Critically evaluate outcomes of the project through concise and coherent documentation, design outcomes, and presentations
5. Research and illustrate professional competencies in the field of Motion Design, by composing a coherent body of research and project outcomes that can be used for professional engagement
Unit information in detail
- Teaching methods, assessment and content.
Teaching methods
Hawthorn
Type | Hours per week | Number of Weeks | Total |
On-campus Tutorial | 6 | 12 | 72 |
Specified Learning Activities Various | 3 | 12 | 36 |
Unspecified Activities Independent learning | 16 | 12 | 192 |
TOTAL | 300 hours |
Assessment
Types | Individual/Group Role | Weighting | Unit Learning Outcomes (ULOs) |
Capstone Project 1 | Group | 40% | 1, 2, 4, 5 |
Capstone Project 2 | Individual | 40% | 1, 2, 3, 4 |
Review | Individual | 20% | 3, 4 |
Content
This unit explores a wide range of topics related to the design and development of both Motion Design products and exhibitions. Topics may include:
- Project management
- Team management
- Research and strategy
- Concept generation
- Visual development
- Translating concepts across various media formats
- Technical development
- Exhibition design and production
- Design for marketing materials
- Portfolio expectations, preparation and presentation
- Employment strategies and self-promotion
Study resources
- Reading materials.