Overview

This unit will introduce students to the fundamental principles and practices of key frame animation. Students will study and explore the application of these principles using a range of 2D animation methods such as paper, computer and stop-motion. Upon completion, students will be able to articulate and demonstrate how the principles of animation are used to craft believable movement.

Requisites

Equivalent units
ANI10001 Introduction to Animation

Equivalent
DDM10004 Introduction to Animation

Teaching Periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
26-February-2024
26-May-2024
Last self-enrolment date
10-March-2024
Census date
31-March-2024
Last withdraw without fail date
12-April-2024
Results released date
02-July-2024
Winter
Location
Hawthorn
Start and end dates
17-June-2024
28-July-2024
Last self-enrolment date
17-June-2024
Census date
28-June-2024
Last withdraw without fail date
12-July-2024
Results released date
13-August-2024

Learning outcomes

Students who successfully complete this unit will be able to:

  • Describe the principles of animation, and demonstrate their application within practice
  • Use sequential drawing techniques to convey the convincing movement of objects and characters
  • Apply basic observational, analytical and drawing skills to simulate the form, volume and motion of real world objects
  • Choose from a range of animation tools and production techniques to develop an animation outcome
  • Apply a systematic approach to the planning and production of an animation outcome

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Class
3.00 12 weeks 36
Specified Activities
Various
3.00 12 weeks 36
Unspecified Activities
Various
6.50 12 weeks 78
TOTAL150

Assessment

Type Task Weighting ULO's
AssignmentIndividual 40% 1,2,3,4,5 
AssignmentIndividual 40% 1,2,3,4,5 
Research AssignmentIndividual 20% 1,5 

Content

  • The principles of animation
  • Animation software, tips, tricks and tutorials
  • Animation devices and studio equipment
  • 2D production methods, processes and techniques
  • Planning, developing and boarding techniques
  • Integrating audio and syncing sound to motion
  • File management, file compression and submission
  • Cinematography and staging techniques 
  • Graduate Attribute – Communication Skills: Communicating using different media
  • Graduate Attribute – Digital Literacies: Information literacy
  • Graduate Attribute – Digital Literacies: Technical literacy

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.