Overview

This unit enables students to further develop the ability to apply design innovation processes while working on real-life projects. In this studio, students advance their capacity to redefine a given problem, designing for the future, learn new approaches to designing in teams, and communicating design proposals through storytelling.

Requisites

Teaching Periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date

Learning outcomes

Students who successfully complete this unit will be able to:

  • Reflect on the relationship between theory and practice of design innovation.
  • Apply design thinking principles, processes and methods to a real-life project.
  • Devise meaningful and creative ways to re-frame a given problem.
  • Create a scenario and vision of the future for a given problem, and design appropriate tangible solution concepts.
  • Apply storytelling techniques to explain and argue proposed solutions to a problem.
  • Work effectively in teams

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
Face to Face Contact (Phasing out)
Studio
4.00 12 weeks 48
Specified Learning Activities (Phasing out)
Various
6.00 13 week 78
Unspecified Learning Activities (Phasing out)
Individual Study
4.00 6 weeks 24
TOTAL150

Assessment

Type Task Weighting ULO's
AnalysisIndividual 30% 1,2 
Project and PresentationGroup 40% 2,4,5,6 
Project and PresentationGroup 30% 2,3,6 

Content

  • Design thinking principles, processes and methods applied to real-life projects
  • Effective teamwork
  • Re-framing a given problem through systemic human-centred research and prototyping.
  • Creating future scenarios
  • Creating a vision of a solution
  • The conceptual design of touchpoints and interactions
  • Storytelling

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.