Digital Design
Duration
- One semester or equivalent
Contact hours
- 36 hours Face to Face + Blended + Swinburne Online
On-campus unit delivery combines face-to-face and digital learning.
2024 teaching periods
Hawthorn Higher Ed. Semester 1 |
Hawthorn Higher Ed. Semester 2 | |
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Dates: Results: Last self enrolment: Census: Last withdraw without fail: |
Dates: Results: Last self enrolment: Census: Last withdraw without fail: |
Swinburne Online Teaching Period 2 |
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Dates: Results: Last self enrolment: Census: Last withdraw without fail: |
Prerequisites
Aims and objectives
1. Analyse and apply digital processes to design decision-making
2. Identify and use appropriate digital software to execute intended design outcomes
3. Apply vector oriented and raster oriented design software as a design tool to achieve visual communication objectives
4. Apply raster oriented design software as design tool to achieve visual communication objectives
5. Develop and document individual visual communication concepts and outcomes framed by a project brief
6. Produce creative design outcomes in a digital environment with reference to appropriate software use, file format and management and context of output
Unit information in detail
- Teaching methods, assessment and content.
Teaching methods
Hawthorn
Type | Hours per week | Number of Weeks | Total |
On-campus Class | 3 | 12 | 36 |
Specified Activities Various | 7 | 12 | 84 |
Unspecified Activities Independent learning | 2.5 | 12 | 30 |
TOTAL | 150 hours |
Swinburne Online
Type | Hours per week | Number of Weeks | Total |
Online Directed Online Learning and Independent Learning | 3 | 12 | 36 |
Specified Activities Various | 7 | 12 | 84 |
Unspecified Activities Independent learning | 2.5 | 12 | 30 |
TOTAL | 150 hours |
Assessment
Types | Individual/Group Role | Weighting | Unit Learning Outcomes (ULOs) |
Interim Progress Submissions | Individual | Pass/Fail | 1, 2, 3, 4 |
Studio Project | Individual | Pass/Fail | 1, 2, 3, 5, 6 |
Studio Project | Individual | Pass/Fail | 1, 2, 4, 5, 6 |
Content
- Systematic digital processes and software choices
- Vector and raster formats
- Image quality and file formats
- Visual concept development
- Project visualisation, planning and production
- Production management and formats for digital environments.
Study resources
- Reading materials.