Design Systems and Services
Duration
- One Semester or equivalent
Contact hours
- 36 Hours per Semester
On-campus unit delivery combines face-to-face and digital learning.
2023 teaching periods
Hawthorn Higher Ed. Semester 2 |
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Dates: Results: Last self enrolment: Census: Last withdraw without fail: |
Prerequisites
Aims and objectives
Innovations are sought that deliver, for example, more efficient processes and procedures, improved ecological performance and sustainable practices, greater customer satisfaction and competitive advantage.
2. Apply mapping techniques and methods to visualize the system or service;
3. Articulate the role design and designers play in the design of systems and services, and how the principles of system and service design broadens the opportunities
for designers to apply their creative capabilities over a broader spectrum of business and commerce;
4. Engage in critical research/investigation and analysis of user(s), their context(s) and the processes relating to the design and development of systems and services;
5. Undertake work in collaborative interdisciplinary teams in the definition and development of systems/services design projects;
6. Apply user-centred design principles, scenario-based development techniques and iterative design processes;
7. Develop well-considered, expressive and visionary design systems and/or service outcomes.
Unit information in detail
- Teaching methods, assessment and content.
Teaching methods
This unit will involve up to 150 hours of work including:
Type (On-campus) | Hours per week | Number of Weeks | Total |
Face to Face Contact Studio |
3 |
12 |
36 |
Online Contact | N/A |
|
|
Specified Learning Activities S&S Workbook & Reflection (Individual) Major Project (Team-based) |
9.5 |
12 |
114 |
Unspecified Learning Activities | N/A |
|
|
TOTAL |
|
| 150 hours/12.5cp |
Assessment
Types | Individual or Group task | Weighting | Assesses attainment of these ULOs |
Project 1 | Individual | 30% | 1, 2, 3, 4, 5 |
Project 2 | Group | 70% | 1, 2, 3, 4, 5, 6, 7 |
Content
• Modelling and analysis of individual users, organizations, services and systems
• User-centred design
• Iterative design (design – build/prototype – test/evaluate)
• Scenario-based development techniques
• Sustainable practices
Study resources
- Reading materials.