Overview

This unit develops expertise in applying innovation methods to create meaningful design solutions; advancing skills in conceptual thinking, experimentation, prototyping and co-creation. It features industry and/or Design Factory Global Network partnerships. DFM Applied Innovation units work in unison, where a dynamic learning plan guides authentic learning experiences; such as sprints, workshops, in-depth projects and internships. Students explore professional capabilities; scaffolding mastering of design activities, research-led design, being a collaborative designer, and design facilitation and/or leadership. Working on diverse challenges gives students opportunity to identify areas they may specialize in design fields.

Requisites

Prerequisites
DDD70031 DFM: Applied Innovation Studio 2

Rule

300 credit points in one of the following: BH-DESCMN2 Bachelor of Design (Communication Design) (Hons) or BH-DESIND1 Bachelor of Design (Industrial Design) (Hons) or BH-DESINA Bachelor of Design (Interior Architecture) (Hons)

OR

Admission into: MA-DESG Master of Design

Teaching Periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 2
Location
Hawthorn
Start and end dates
29-July-2024
27-October-2024
Last self-enrolment date
11-August-2024
Census date
31-August-2024
Last withdraw without fail date
13-September-2024
Results released date
03-December-2024

Learning outcomes

Students who successfully complete this unit will be able to:

  • Conduct ethical and rigorous human-centred research to discover, define and inform design projects.
  • Investigate co-creation applied to design innovation practices across diverse sectors.
  • Create prototypes to generate, explore and develop ideas.
  • Construct documentation that communicates the value and intent of a design solution to an interdisciplinary audience.
  • Develop design solutions that provide value to specific users in response to complex project briefs.
  • Interpret contextual and human factors to provide a rationale for speculative design with environmental and social responsibility.
  • Compare factors contributing to high performing, interdisciplinary teams who use design innovation practices.

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
Face to Face Contact (Phasing out)
Studio
6.00 12 weeks 72
Specified Learning Activities (Phasing out)
Various
2.50 12 weeks 30
Unspecified Learning Activities (Phasing out)
Independent Learning
16.50 12 weeks 198
TOTAL300

Assessment

Type Task Weighting ULO's
PortfolioIndividual 100% 1,2,3,4,5,6,7 

Content

  • Contemporary societal and commercial challenges
  • Professional industry partnerships
  • Co-creation techniques
  • Radical and incremental innovation
  • Translating Science and technology into design applications
  • Research methods to inform, develop and test designs
  • Collaboration factors such as working style, personality and social dynamics
  • Communicating with diverse stakeholders
  • Futures and strategic thinking
  • Being a professional designer
  • Prototyping methods and skills
  • Globally relevant and responsible design
  • Innovation culture; including curiosity, resilience and open mindset

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.