Artificial Intelligence for Games

COS30002 12.5 Credit Points Hawthorn

Duration

  • One Semester or equivalent

Contact hours

  • 24 hours face to face + blended

On-campus unit delivery combines face-to-face and digital learning.

Aims and objectives

The aim of this unit is for students to understand and utilise artificial intelligence concepts and techniques for game environments and game development.


Unit Learning Outcomes (ULO)
Students who successfully complete this unit will be able to:

1. Discuss and implement software development techniques to support the creation of AI behaviour in games
2. Understand and utilise a variety of graph and path planning techniques
3. Create realistic movement for agents using steering force models
4. Create agents that are capable of planning actions in order to achieve goals
5. Combine AI techniques to create more advanced game AI