Overview

This unit will build upon introductory character design studies through an extension into advanced character design and development methods. Students will explore and combine anatomical functionality, gestural posing, facial expression, acting potential and stylisation to develop greater sophistication and authenticity within animated characters, and their immediate surroundings.

Requisites

Prerequisites
ANI10004 Introduction to Character and Environment Design

Rules

Pre-requisite
ANI10004 Introduction to Character and Environment Design
AND
Admission into BA-ANI Bachelor of Animation or its related double degrees
OR
25 Credit Points in Animation Co-Major

Equivalent
DDD20028 - Advanced Character Design for Animation (Discontinued)

Teaching Periods
Location
Start and end dates
Last self-enrolment date
Census date
Last withdraw without fail date
Results released date
Semester 1
Location
Hawthorn
Start and end dates
26-February-2024
26-May-2024
Last self-enrolment date
10-March-2024
Census date
31-March-2024
Last withdraw without fail date
12-April-2024
Results released date
02-July-2024

Learning outcomes

Students who successfully complete this unit will be able to:

  • Apply advanced design techniques to construct sophisticated and authentic characters
  • Analyse concepts and resources to improve the technicality and stylisation of characters
  • Construct authentic poses, gestures and facial expressions to emphasise emotion and personality
  • Produce industry standard documentation to inform character construction and animation
  • Critique the design, style, personality and authenticity of character designs and concepts

Teaching methods

Hawthorn

Type Hours per week Number of weeks Total (number of hours)
On-campus
Studio
2.00 12 weeks 24
On-campus
Class
2.00 12 weeks 24
Specified Activities
Various
7.00 12 weeks 84
Unspecified Activities
Various
1.50 12 weeks 18
TOTAL150

Assessment

Type Task Weighting ULO's
Character Design PortfolioIndividual 40% 1,2,3,4,5 
Drawing PortfolioIndividual 40% 1,2,3,5 
Research AssignmentIndividual 20% 1,2,3,4 

Content

  • Designing authentic gestures and poses
  • Facial elements and facial expressions
  • Acting potential and exaggeration
  • Clothing and costume design
  • Colour, stylisation, shape and silhouette
  • Model and maquette making
  • Character profiles, subtext, transformation over time
  • Animation tests and analysis
  • Presentation techniques, model sheets and style guides
  • Advanced figure and gestural drawing
  • Drawing figures with perspective and depth
  • Drawing clothes, skin and hair in action
  • Graduate Attribute – Communication Skills: Communicating using different media
  • Graduate Attribute – Digital Literacies: Information literacy
  • Graduate Attribute – Digital Literacies: Technical literacy

Study resources

Reading materials

A list of reading materials and/or required textbooks will be available in the Unit Outline on Canvas.